Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning

要旨

Pair-learning is beneficial for learning outcome, motivation, and social presence, and so is virtual reality (VR) by increasing immersion, engagement, motivation, and interest of students. Nevertheless, there is a research gap if the benefits of pair-learning and VR can be combined. Furthermore, it is not clear which influence it has if only one or both peers use VR. To investigate these aspects, we implemented two types of VR pair-learning systems, a symmetric system with both peers using VR and an asymmetric system with one using a tablet. In a user study (N=46), the symmetric system statistically significantly provided higher presence, immersion, player experience, and lower intrinsic cognitive load, which are all important for learning. Symmetric and asymmetric systems performed equally well regarding learning outcome, highlighting that both are valuable learning systems. We used these findings to define guidelines on how to design co-located VR pair-learning applications, including characteristics for symmetric and asymmetric systems.

著者
Tobias Drey
Ulm University, Ulm, Germany
Patrick Albus
Ulm University, Ulm, Germany
Simon der Kinderen
Ulm University, Ulm, Germany
Maximilian Milo
Ulm University, Ulm, Germany
Thilo Segschneider
Ulm University, Ulm, Germany
Linda Chanzab
Ulm University, Ulm, Germany
Michael Rietzler
Ulm University, Ulm, Germany
Tina Seufert
Ulm University, Ulm, Germany
Enrico Rukzio
Ulm University, Ulm, Germany
論文URL

https://dl.acm.org/doi/abs/10.1145/3491102.3517641

動画

会議: CHI 2022

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2022.acm.org/)

セッション: UX of VR

283–285
4 件の発表
2022-05-04 01:15:00
2022-05-04 02:30:00