Press A to Jump: Design Strategies for Video Game Learnability

要旨

Learnability is a core aspect of software usability. Video games are not an exception, as game designers need to teach players how to play their creations. We analyzed 40 contemporary video games to identify how video games approach learning experiences. We found that games have advanced far beyond using simple tutorials or demonstration screens and adopt a range of repeatable and reusable design strategies using visual cues to facilitate learning. We provide a detailed descriptive framework of these design strategies, elucidating how and when they can be used, and describing how the visual cues are used to build them. Our research can be useful for both general HCI researchers and practitioners seeking to tap into the rich ideas from video game learnability design looking for practical solutions for their work.

著者
Lev Poretski
University of Toronto, Toronto, Ontario, Canada
Anthony Tang
University of Toronto, Toronto, Ontario, Canada
論文URL

https://dl.acm.org/doi/abs/10.1145/3491102.3517685

動画

会議: CHI 2022

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2022.acm.org/)

セッション: How Technology Matters in Games

394
5 件の発表
2022-05-03 23:15:00
2022-05-04 00:30:00