"I See You!": A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Video Games

要旨

As artificial agents proliferate, there will be more and more situations in which they must communicate their capabilities to humans, including what they can ``see.'' Artificial agents have existed for decades in the form of computer-controlled agents in videogames. We analyze videogames in order to not only inspire the design of better agents, but to stop agent designers from replicating research that has already been theorized, designed, and tested in-depth. We present a qualitative thematic analysis of sight cues in videogames and develop a framework to support human-agent interaction design. The framework identifies the different locations and stimulus types -- both visualizations and sonifications -- available to designers and the types of information they can convey as sight cues. Insights from several other cue properties are also presented. We close with suggestions for implementing such cues with existing technologies to improve the safety, privacy, and efficiency of human-agent interactions.

著者
Matthew Rueben
New Mexico State University, Las Cruces, New Mexico, United States
Matthew R. Horrocks
New Mexico State University, Las Cruces, New Mexico, United States
Jennifer Eleanor Martinez
Embry-Riddle Aeronautical University, Daytona Beach, Florida, United States
Michelle V. Cormier
New Mexico State University, Las Cruces, New Mexico, United States
Nicolas LaLone
University of Nebraska at Omaha, Omaha, Nebraska, United States
Marlena Fraune
New Mexico State University, Las Cruces, New Mexico, United States
Z Toups Dugas
New Mexico State University, Las Cruces, New Mexico, United States
論文URL

https://dl.acm.org/doi/abs/10.1145/3491102.3517699

動画

会議: CHI 2022

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2022.acm.org/)

セッション: Agents

291
3 件の発表
2022-05-03 20:00:00
2022-05-03 21:15:00