Enhanced Videogame Livestreaming by Reconstructing an Interactive 3D Game View for Spectators

要旨

Many videogame players livestream their gameplay so remote spectators can watch for enjoyment, fandom, and to learn strategies and techniques. Current approaches capture the player's rendered RGB view of the game, and then encode and stream it as a 2D live video feed. We extend this basic concept by also capturing the depth buffer, camera pose, and projection matrix from the rendering pipeline of the videogame and package them all within a MPEG-4 media container. Combining these additional data streams with the RGB view, our system builds a real-time, cumulative 3D representation of the live game environment for spectators. This enables each spectator to individually control a personal game view in 3D. This means they can watch the game from multiple perspectives, enabling a new kind of videogame spectatorship experience.

著者
Jeremy Hartmann
University of Waterloo, Waterloo, Ontario, Canada
Daniel Vogel
University of Waterloo, Waterloo, Ontario, Canada
論文URL

https://dl.acm.org/doi/abs/10.1145/3491102.3517521

動画

会議: CHI 2022

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2022.acm.org/)

セッション: Video Authoring

New Orleans Theater A
4 件の発表
2022-05-03 01:15:00
2022-05-03 02:30:00