Reflexive VR Storytelling Design Beyond Immersion: Facilitating Self-Reflection on Death and Loneliness

要旨

This research examines the reflexive dimensions of cinematic virtual reality (CVR) storytelling. We created Anonymous, an interactive CVR piece that employs a reflexive storytelling method. This method is based on distancing effects and is used to elicit audience awareness and self-reflection about loneliness and death. To understand the audience's experiences, we conducted in-depth interviews to study which design factors and elements prompted reflexive thoughts and feelings. Our findings highlight how the audience experience was impacted by four reflexive dimensions: abstract and minimal aesthetics, everyday materials and textures, the restriction of control, and multiple, disembodied points of view. We use our findings to discuss how these dimensions can inform the design of VR storytelling experiences that provoke self and social reflection.

キーワード
Alienation
Cinematic VR
Distancing Effect
Estrangement
Immersive Storytelling
Reflexivity
Virtual Reality
著者
Sojung Bahng
Monash University, Melbourne, Australia
Ryan M. Kelly
The University of Melbourne, Melbourne, Australia
Jon McCormack
Monash University, Melbourne, Australia
DOI

10.1145/3313831.3376582

論文URL

https://doi.org/10.1145/3313831.3376582

動画

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: Design & difficult experiences

Paper session
313C O'AHU
5 件の発表
2020-04-29 18:00:00
2020-04-29 19:15:00
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