Wireality: Enabling Complex Tangible Geometries in Virtual Reality with Worn Multi-String Haptics

要旨

Today's virtual reality (VR) systems allow users to explore immersive new worlds and experiences through sight. Unfortunately, most VR systems lack haptic feedback, and even high-end consumer systems use only basic vibration motors. This clearly precludes realistic physical interactions with virtual objects. Larger obstacles, such as walls, railings, and furniture are not simulated at all. In response, we developed Wireality, a self-contained worn system that allows for individual joints on the hands to be accurately arrested in 3D space through the use of retractable wires that can be programmatically locked. This allows for convincing tangible interactions with complex geometries, such as wrapping fingers around a railing. Our approach is lightweight, low-cost, and low-power, criteria important for future, worn consumer uses. In our studies, we further show that our system is fast-acting, spatially-accurate, high-strength, comfortable, and immersive.

受賞
Best Paper
キーワード
Virtual Reality
Haptics
Force Feedback
String-Driven
Touch
Grasp
著者
Cathy Fang
Carnegie Mellon University, Pittsburgh, PA, USA
Yang Zhang
Carnegie Mellon University, Pittsburgh, PA, USA
Matthew Dworman
Carnegie Mellon University, Pittsburgh, PA, USA
Chris Harrison
Carnegie Mellon University, Pittsburgh, PA, USA
DOI

10.1145/3313831.3376470

論文URL

https://doi.org/10.1145/3313831.3376470

動画

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: May the VR force be with you

Paper session
311 KAUA'I
5 件の発表
2020-04-29 23:00:00
2020-04-30 00:15:00
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