May the VR force be with you

Paper session

会議の名前
CHI 2020
MoveVR: Enabling Multiform Force Feedback in Virtual Reality using Household Cleaning Robot
要旨

Haptic feedback can significantly enhance the realism and immersiveness of virtual reality (VR) systems. In this paper, we propose MoveVR, a technique that enables realistic, multiform force feedback in VR leveraging commonplace cleaning robots. MoveVR can generate tension, resistance, impact and material rigidity force feedback with multiple levels of force intensity and directions. This is achieved by changing the robot's moving speed, rotation, position as well as the carried proxies. We demonstrated the feasibility and effectiveness of MoveVR through interactive VR gaming. In our quantitative and qualitative evaluation studies, participants found that MoveVR provides more realistic and enjoyable user experience when compared to commercially available haptic solutions such as vibrotactile haptic systems.

キーワード
Force Feedback
Haptic Feedback
Virtual Reality
VR
Robotics
Cleaning Robot
Human-Robot Interaction
著者
Yuntao Wang
Tsinghua University & University of Washington, Beijing, China
Zichao (Tyson) Chen
Tsinghua University & University of Washington, Beijing, China
Hanchuan Li
Microsoft Corporation, Redmond, WA, USA
Zhengyi Cao
Beijing University of Posts and Telecommunications, Beijing, China
Huiyi Luo
Tsinghua University, Beijing, China
Tengxiang Zhang
Chinese Academy of Sciences, Beijing, China
Ke Ou
Beijing University of Posts and Telecommunications, Beijing, China
John Raiti
University of Washington, Bellevue, WA, USA
Chun Yu
Tsinghua University, Beijing, China
Shwetak Patel
University of Washington, Seattle, WA, USA
Yuanchun Shi
Tsinghua University, Beijing, China
DOI

10.1145/3313831.3376286

論文URL

https://doi.org/10.1145/3313831.3376286

動画
PoCoPo: Handheld Pin-based Shape Display for Haptic Rendering in Virtual Reality
要旨

We introduce PoCoPo, the first handheld pin-based shape display that can render various 2.5D shapes in hand in realtime. We designed the display small enough for a user to hold it in hand and carry it around, thereby enhancing the haptic experiences in a virtual environment. PoCoPo has 18 motor-driven pins on both sides of a cuboid, providing the sensation of skin contact on the user's palm and fingers. We conducted two user studies to understand the capability of PoCoPo. The first study showed that the participants were generally successful in distinguishing the shapes rendered by PoCoPo with an average success rate of 88.5%. In the second study, we investigated the acceptable visual size of a virtual object when PoCoPo rendered a physical object of a certain size. The result led to a better understanding of the acceptable differences between the perceptions of visual size and haptic size.

キーワード
Virtual Reality
Shape Display
Haptic Device
Handheld Device
著者
Shigeo Yoshida
The University of Tokyo, Tokyo, Japan
Yuqian Sun
The University of Tokyo, Tokyo, Japan
Hideaki Kuzuoka
The University of Tokyo, Tokyo, Japan
DOI

10.1145/3313831.3376358

論文URL

https://doi.org/10.1145/3313831.3376358

動画
Haptic-go-round: A Surrounding Platform for Encounter-type Haptics in Virtual Reality Experiences
要旨

We present Haptic-go-round, a surrounding platform that allows deploying props and devices to provide haptic feedbacks in any direction in virtual reality experiences. The key component of Haptic-go-round is a motorized turntable that rotates the correct haptic device to the right direction at the right time to match what users are about to touch. We implemented a working platform including plug-and-play prop cartridges and a software interface that allow experience designers to agilely add their haptic components and use the platform for their applications. We conducted technical experiments and two user studies on Haptic-go-round to evaluate its performance. We report the results and discuss our insights and limitations.

キーワード
Encounter-type haptic feedback
props
virtual reality
著者
Hsin-Yu Huang
National Taiwan University, Taipei, Taiwan Roc
Chih-Wei Ning
National Taiwan University, Taipei, Taiwan Roc
Po-Yao Wang
National Taiwan University, Taipei, Taiwan Roc
Jen-Hao Cheng
National Taiwan University, Taipei, Taiwan Roc
Lung-Pan Cheng
National Taiwan University, Taipei, Taiwan Roc
DOI

10.1145/3313831.3376476

論文URL

https://doi.org/10.1145/3313831.3376476

動画
Wireality: Enabling Complex Tangible Geometries in Virtual Reality with Worn Multi-String Haptics
要旨

Today's virtual reality (VR) systems allow users to explore immersive new worlds and experiences through sight. Unfortunately, most VR systems lack haptic feedback, and even high-end consumer systems use only basic vibration motors. This clearly precludes realistic physical interactions with virtual objects. Larger obstacles, such as walls, railings, and furniture are not simulated at all. In response, we developed Wireality, a self-contained worn system that allows for individual joints on the hands to be accurately arrested in 3D space through the use of retractable wires that can be programmatically locked. This allows for convincing tangible interactions with complex geometries, such as wrapping fingers around a railing. Our approach is lightweight, low-cost, and low-power, criteria important for future, worn consumer uses. In our studies, we further show that our system is fast-acting, spatially-accurate, high-strength, comfortable, and immersive.

受賞
Best Paper
キーワード
Virtual Reality
Haptics
Force Feedback
String-Driven
Touch
Grasp
著者
Cathy Fang
Carnegie Mellon University, Pittsburgh, PA, USA
Yang Zhang
Carnegie Mellon University, Pittsburgh, PA, USA
Matthew Dworman
Carnegie Mellon University, Pittsburgh, PA, USA
Chris Harrison
Carnegie Mellon University, Pittsburgh, PA, USA
DOI

10.1145/3313831.3376470

論文URL

https://doi.org/10.1145/3313831.3376470

動画
Virtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual Worlds
要旨

Current Virtual Reality (VR) technologies focus on rendering visuospatial effects, and thus are inaccessible for blind or low vision users. We examine the use of a novel white cane controller that enables navigation without vision of large virtual environments with complex architecture, such as winding paths and occluding walls and doors. The cane controller employs a lightweight three-axis brake mechanism to provide large-scale shape of virtual objects. The multiple degrees-of-freedom enables users to adapt the controller to their preferred techniques and grip. In addition, surface textures are rendered with a voice coil actuator based on contact vibrations; and spatialized audio is determined based on the progression of sound through the geometry around the user. We design a scavenger hunt game that demonstrates how our device enables blind users to navigate a complex virtual environment. Seven out of eight users were able to successfully navigate the virtual room (6x6m) to locate targets while avoiding collisions. We conclude with design consideration on creating immersive non-visual VR experiences based on user preferences for cane techniques, and cane material properties.

受賞
Honorable Mention
キーワード
Virtual reality
white cane
blindness
visual impairments
haptic feedback
auditory feedback
mobility, 3D audio
著者
Alexa F. Siu
Stanford University, Stanford, CA, USA
Mike Sinclair
Microsoft Research, Redmond, WA, USA
Robert Kovacs
Hasso Plattner Institute, Potsdam, Germany
Eyal Ofek
Microsoft Research, Redmond, WA, USA
Christian Holz
Microsoft Research, Redmond, WA, USA
Edward Cutrell
Microsoft Research, Redmond, WA, USA
DOI

10.1145/3313831.3376353

論文URL

https://doi.org/10.1145/3313831.3376353

動画