Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and sighted Children

要旨

Despite being included in mainstream schools, visually impaired children still face barriers to social engagement and participation. Games could potentially help, but games that cater for both visually impaired and sighted players are scarce. We used a co-design approach to design and evaluate a robot-based educational game that could be inclusive of both visually impaired and sighted children in the context of mainstream education. We ran a focus group discussion with visual impairment educators to understand barriers to inclusive play. And then a series of co-design workshops to engage visually impaired and sighted children and educators in learning about robot technology and exploring its potential to support inclusive play experiences. We present design guidelines and an evaluation workshop of a game prototype, demonstrating group dynamics conducive to collaborative learning experiences, including shared goal setting/execution, closely coupled division of labour, and interaction symmetry.

受賞
Best Paper
キーワード
Inclusion
Visual Impairment
Games
Education
Co-design
著者
Oussama Metatla
University of Bristol, Bristol, United Kingdom
Sandra Bardot
University of Toulouse, Toulouse, France
Clare Cullen
University of Bristol, Bristol, United Kingdom
Marcos Serrano
University of Toulouse, Toulouse, France
Christophe Jouffrais
CNRS, Singapore, Singapore
DOI

10.1145/3313831.3376270

論文URL

https://doi.org/10.1145/3313831.3376270

動画

会議: CHI 2020

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2020.acm.org/)

セッション: Learning & design: children & adults

Paper session
313A O'AHU
4 件の発表
2020-04-29 01:00:00
2020-04-29 02:15:00
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