Learning & design: children & adults

Paper session

会議の名前
CHI 2020
Collaborative Technologies for Children with Special Needs: A Systematic Literature Review
要旨

This paper presents a systematic literature review on collaborative technologies for children with special needs in ACM Digital Library. The aim of the review is to (1) reveal the current state of the art, (2) identify the types of technologies and contexts of use, the demographics and special needs of the target group, and the methodological approaches and theoretical groundings, and (3) define a future research agenda. The results of the systematic literature review show that collaborative technologies for children with special needs are increasingly gaining attention, mostly involve tangible and/or embodied interaction, and are often developed for use in the classroom. The target group that is most represented are boys between 6 to 12 years with Autism Spectrum Disorder. The results further show a wide range of evaluation criteria for measuring collaboration, an interchanging use of theoretical concepts and a lack of definitions for the concept collaboration, and a need for more demographically diverse studies.

受賞
Honorable Mention
キーワード
collaboration, collaborative learning, collaborative technologies, CCI, systematic literature review, special need
著者
Gökçe Elif Baykal
Aarhus University, Aarhus, Denmark
Maarten Van Mechelen
Aarhus University, Aarhus, Denmark
Eva Eriksson
Aarhus University & Chalmers University of Technlogy, Aarhus, Denmark
DOI

10.1145/3313831.3376291

論文URL

https://doi.org/10.1145/3313831.3376291

TalkingBoogie: Collaborative Mobile AAC System for Non-verbal Children with Developmental Disabilities and Their Caregivers
要旨

Augmentative and alternative communication (AAC) technologies are widely used to help non-verbal children enable communication. For AAC-aided communication to be successful, caregivers should support children with consistent intervention strategies in various settings. As such, caregivers need to continuously observe and discuss children's AAC usage to create a shared understanding of these strategies. However, caregivers often find it challenging to effectively collaborate with one another due to a lack of family involvement and the unstructured process of collaboration. To address these issues, we present TalkingBoogie, which consists of two mobile apps: TalkingBoogie-AAC for caregiver-child communication, and TalkingBoogie-coach supporting caregiver collaboration. Working together, these applications provide contextualized layouts for symbol arrangement, scaffold the process of sharing and discussing observations, and induce caregivers' balanced participation. A two-week deployment study with four groups (N=11) found that TalkingBoogie helped increase mutual understanding of strategies and encourage balanced participation between caregivers with reduced cognitive loads.

受賞
Honorable Mention
キーワード
AAC
Developmental disability
Assistive technology
Caregiver collaboration
Accessibility
著者
Donghoon Shin
Seoul National University, Seoul, Republic of Korea
Jaeyoon Song
Seoul National University, Seoul, Republic of Korea
Seokwoo Song
Samsung Research, Seoul, Republic of Korea
Jisoo Park
SK Broadband, Seoul, Republic of Korea
Joonhwan Lee
Seoul National University, Seoul, Republic of Korea
Soojin Jun
Yonsei University, Seoul, Republic of Korea
DOI

10.1145/3313831.3376154

論文URL

https://doi.org/10.1145/3313831.3376154

Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and sighted Children
要旨

Despite being included in mainstream schools, visually impaired children still face barriers to social engagement and participation. Games could potentially help, but games that cater for both visually impaired and sighted players are scarce. We used a co-design approach to design and evaluate a robot-based educational game that could be inclusive of both visually impaired and sighted children in the context of mainstream education. We ran a focus group discussion with visual impairment educators to understand barriers to inclusive play. And then a series of co-design workshops to engage visually impaired and sighted children and educators in learning about robot technology and exploring its potential to support inclusive play experiences. We present design guidelines and an evaluation workshop of a game prototype, demonstrating group dynamics conducive to collaborative learning experiences, including shared goal setting/execution, closely coupled division of labour, and interaction symmetry.

受賞
Best Paper
キーワード
Inclusion
Visual Impairment
Games
Education
Co-design
著者
Oussama Metatla
University of Bristol, Bristol, United Kingdom
Sandra Bardot
University of Toulouse, Toulouse, France
Clare Cullen
University of Bristol, Bristol, United Kingdom
Marcos Serrano
University of Toulouse, Toulouse, France
Christophe Jouffrais
CNRS, Singapore, Singapore
DOI

10.1145/3313831.3376270

論文URL

https://doi.org/10.1145/3313831.3376270

動画
Learning Through Exploration: How Children, Adults, and Older Adults Interact with a New Feature-Rich Application
要旨

Feature-rich applications such as word processors and spreadsheets are not only being used by adults but increasingly by children and older adults as well. Learning these applications is challenging as they offer hundreds of commands throughout the interface. We investigate how newcomers from different age groups explore the user interface of a feature-rich application to determine, locate, and use relevant features. We conducted an in-lab observational study with 10 children (10-12), 10 adults (20-35) and 10 older adults (60-75) who were first-time users of Microsoft OneNote. Our results illustrate key exploration differences across age groups, including that children were careful and performed as efficiently as the adults, whereas older adults spent a longer time and repeated sequences of failed selections. Further, their exploration style was negatively influenced by their past knowledge of similar applications. We discuss design interventions to accommodate these exploration differences and to improve software onboarding for newcomers.

キーワード
Age-Related Differences
Lab Study
Desktop/Laptop GUI
Newcomers' Exploration Strategies
著者
Shareen Mahmud
University of British Columbia, Vancouver, BC, Canada
Jessalyn Alvina
University of British Columbia, Vancouver, BC, Canada
Parmit K. Chilana
Simon Fraser University, Burnaby, BC, Canada
Andrea Bunt
University of Manitoba, Winnipeg, MAN, Canada
Joanna McGrenere
University of British Columbia, Vancouver, BC, Canada
DOI

10.1145/3313831.3376414

論文URL

https://doi.org/10.1145/3313831.3376414