Tools for Programmers/Developers

会議の名前
CHI 2022
ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality
要旨

Augmented Reality (AR) experiences tightly associate virtual contents with environmental entities. However, the dissimilarity of different environments limits the adaptive AR content behaviors under large-scale deployment. We propose ScalAR, an integrated workflow enabling designers to author semantically adaptive AR experiences in Virtual Reality (VR). First, potential AR consumers collect local scenes with a semantic understanding technique. ScalAR then synthesizes numerous similar scenes. In VR, a designer authors the AR contents' semantic associations and validates the design while being immersed in the provided scenes. We adopt a decision-tree-based algorithm to fit the designer’s demonstrations as a semantic adaptation model to deploy the authored AR experience in a physical scene. We further showcase two application scenarios authored by ScalAR and conduct a two-session user study where the quantitative results prove the accuracy of the AR content rendering and the qualitative results show the usability of ScalAR.

著者
Xun Qian
Purdue University, West Lafayette, Indiana, United States
Fengming He
Purdue University, West Lafayette , Indiana, United States
Xiyun Hu
Purdue University , West Lafayette , Indiana, United States
Tianyi Wang
Purdue University, West Lafayette, Indiana, United States
Ananya Ipsita
Purdue University, West Lafayette, Indiana, United States
Karthik Ramani
Purdue University, West Lafayette, Indiana, United States
論文URL

https://dl.acm.org/doi/abs/10.1145/3491102.3517665

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An Exploratory Study of Sharing Strategic Programming Knowledge
要旨

In many domains, strategic knowledge is documented and shared through checklists and handbooks. In software engineering, however, developers rarely share strategic knowledge for approaching programming problems, in contrast to other artifacts and despite its importance to productivity and success. To understand barriers to sharing, we simulated a programming strategy knowledge-sharing platform, asking experienced developers to articulate a programming strategy and others to use these strategies while providing feedback. Throughout, we asked strategy authors and users to reflect on the challenges they faced. Our analysis revealed that developers could share strategic knowledge. However, they struggled in choosing a level of detail and understanding the diversity of the potential audience. While authors required substantial feedback, users struggled to give it and authors to interpret it. Our results suggest that sharing strategic knowledge differs from sharing code and raises challenging questions about how knowledge-sharing platforms should support search and feedback.

著者
Maryam Arab
George Mason University, Fairfax, Virginia, United States
Thomas D.. LaToza
George Mason University, Fairfax, Virginia, United States
Jenny Liang
University of Washington, Seatte, Washington, United States
Amy J. Ko
University of Washington, Seattle, Washington, United States
論文URL

https://dl.acm.org/doi/abs/10.1145/3491102.3502070

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Learning to Denoise Raw Mobile UI Layouts for Improving Datasets at Scale
要旨

The layout of a mobile screen is a critical data source for UI design research and semantic understanding of the screen. However, UI layouts in existing datasets are often noisy, have mismatches with their visual representation, or consists of generic or app-specific types that are difficult to analyze and model. In this paper, we propose the CLAY pipeline that uses a deep learning approach for denoising UI layouts, allowing us to automatically improve existing mobile UI layout datasets at scale. Our pipeline takes both the screenshot and the raw UI layout, and annotates the raw layout by removing incorrect nodes and assigning a semantically meaningful type to each node. To experiment with our data-cleaning pipeline, we create the CLAY dataset of 59,555 human-annotated screen layouts, based on screenshots and raw layouts from Rico, a public mobile UI corpus. Our deep models achieve high accuracy with F1 scores of 82.7% for detecting layout objects that do not have a valid visual representation and 85.9% for recognizing object types, which significantly outperforms a heuristic baseline. Our work lays a foundation for creating large-scale high quality UI layout datasets for data-driven mobile UI research and reduces the need of manual labeling efforts that are prohibitively expensive.

著者
Gang Li
Google Research, Mountain View, California, United States
Gilles Baechler
Google Research, Zurich, ZH, Switzerland
Manuel Tragut
Google, Zurich, Switzerland
Yang Li
Google Research, Mountain View, California, United States
論文URL

https://dl.acm.org/doi/abs/10.1145/3491102.3502042

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Crystalline: Lowering the Cost for Developers to Collect and Organize Information for Decision Making
要旨

Developers perform online sensemaking on a daily basis, such as researching and choosing libraries and APIs. Prior research has introduced tools that help developers capture information from various sources and organize it into structures useful for subsequent decision-making. However, it remains a laborious process for developers to manually identify and clip content, maintaining its provenance and synthesizing it with other content. In this work, we introduce a new system called Crystalline that automatically collects and organizes information into tabular structures as the user searches and browses the web. It leverages natural language processing to automatically group similar criteria together to reduce clutter, and uses passive behavioral signals such as mouse movement and dwell time to infer what information to collect and how to visualize and prioritize it. Our user study suggests that developers are able to create comparison tables about 20% faster with a 60% reduction in operational cost without sacrificing the quality of the tables.

著者
Michael Xieyang Liu
Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
Aniket Kittur
Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
Brad A. Myers
Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
論文URL

https://dl.acm.org/doi/abs/10.1145/3491102.3501968

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Understanding How Programmers Can Use Annotations on Documentation
要旨

Modern software development requires developers to find and effectively utilize new APIs and their documentation, but documentation has many well-known issues. Despite this, developers eventually overcome these issues but have no way of sharing what they learned. We investigate sharing this documentation-specific information through annotations, which have advantages over developer forums as the information is contextualized, not disruptive, and is short, thus easy to author. Developers can also author annotations to support their own comprehension. In order to support the documentation usage behaviors we found, we built the Adamite annotation tool, which provides features such as multiple anchors, annotation types, and pinning. In our user study, we found that developers are able to create annotations that are useful to themselves and are able to utilize annotations created by other developers when learning a new API, with readers of the annotations completing 67% more of the task, on average, than the baseline.

著者
Amber Horvath
Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
Michael Xieyang Liu
Human-Computer Interaction Institute, Pittsburgh, Pennsylvania, United States
River Hendriksen
University of Pittsburgh, Pittsburgh, Pennsylvania, United States
Connor Shannon
Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
Emma Paterson
Tufts University, Middlesex, Massachusetts, United States
Kazi Jawad
Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
Andrew Macvean
Google, Seattle, Washington, United States
Brad A. Myers
Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
論文URL

https://dl.acm.org/doi/abs/10.1145/3491102.3502095

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