Care(ful) Design / Other Worthy Topics

[B] Paper Room 04, 2021-05-14 01:00:00~2021-05-14 03:00:00 / [C] Paper Room 04, 2021-05-14 09:00:00~2021-05-14 11:00:00 / [A] Paper Room 04, 2021-05-13 17:00:00~2021-05-13 19:00:00

会議の名前
CHI 2021
Safety, Connection and Reflection: Designing with Therapists for Children with Serious Emotional Behaviour Issues
要旨

Designing technologies to support mental health in children is a growing area of research. However less is known about how to design with therapists for children with serious emotional behaviour issues. We conducted a contextual enquiry at an organisation that provides therapy treatment for children of trauma backgrounds. A co-design with therapists of a reflective storytelling activity provided insight into how to integrate design research activities with therapy approaches. Our analysis produced a framework summarising the important elements of a facilitated reflective experience. The framework is intended to guide the design of technologies to support safety, connection, and reflection in scaffolding social emotional learning towards improved emotional behaviour for children. Future directions for applying the framework include: augmenting existing therapy activities with technology, technology to support children learning how to self-regulate their emotions outside the clinic, and technology to help parents in emotion coaching their child.

著者
Lian Loke
The University of Sydney, Sydney, NSW, Australia
Aaron Blishen
The University of Sydney, Sydney, Australia
Carl Gray
Western Sydney Local Health District, Sydney, NSW, Australia
Naseem Ahmadpour
The University of Sydney, Sydney, NSW, Australia
DOI

10.1145/3411764.3445178

論文URL

https://doi.org/10.1145/3411764.3445178

動画
Expressivity in Interaction, a Framework for Design
要旨

Expressivity is frequently recurring as a term in HCI, but it is often approached from different perspectives. Affective computing prompted research into emotional expressivity, and with technology becoming more ubiquitous and tangible, the opportunities for expressive behaviors towards systems as well as the expressivity of systems increases. By analyzing exemplar research-through-design cases and a literature survey on the use of expressivity in interaction, we discuss how different perspectives and concepts contribute to understand expressivity in interaction. We integrate these perspectives and make them operational for interaction design by creating a framework including design considerations such as freedom of interaction, action-perception loops, multimodality, subtlety, ambiguity, skill development and temporal form. The framework is a result of a mixed-method approach including a review of existing definitions and scholarly artefacts, and a systematic literature review to identify design cases including an analysis of these design cases. We finally illustrate how the framework has been used to inform the design of a shape-changing soft-robotic interface. As a result, we contribute an integrated framework on how to design for expressivity in interaction.

著者
Miguel Bruns
TU Eindhoven, Eindhoven, Netherlands
Stijn Ossevoort
TU/e, Eindhoven, Netherlands
Marianne Graves Petersen
Aarhus University, Aarhus, Denmark
DOI

10.1145/3411764.3445231

論文URL

https://doi.org/10.1145/3411764.3445231

動画
ADIO: An Interactive Artifact Physically Representing the Intangible Digital Audiobook Listening Experience in Everyday Living Spaces
要旨

Although audiobooks are increasingly being used, people tend to perceive audiobook experiences as 'not real reading' due to its intangibility and ephemerality. In this paper, we developed ADIO, a device augmenting audiobook experience through representing personal listening state in the form of an interactive physical bookshelf. ADIO displays a user's listening progress through a pendant’s changing length and the user's digital audiobook archive titles. The result of our four-week in-field study with six participants revealed that ADIO provided proof of the user's listening-to, which brought a sense of reading and gave a trigger for recalling the listened-to audiobook content. Additionally, audiobooks' improved visibility reminded participants to listen to them, and ADIO's physical interaction allowed participants to form personal patterns for listening to audiobooks. Our findings proposed new methods for augmenting the audiobook listening experience at three stages and further implications for designing physical curation on users’ digital archives.

著者
Kyung-Ryong Lee
UNIST, Ulsan, Korea, Republic of
Beom Kim
UNIST, Ulsan, Korea, Republic of
Junyoung Kim
UNIST, Ulsan, Korea, Republic of
Hwajung Hong
Seoul National University, Seoul, Korea, Republic of
Young-Woo Park
UNIST, Ulsan, Korea, Republic of
DOI

10.1145/3411764.3445440

論文URL

https://doi.org/10.1145/3411764.3445440

動画
Patterns for Representing Knowledge Graphs to Communicate Situational Knowledge of Service Robots
要旨

Service robots are envisioned to be adaptive to their working environment based on situational knowledge. Recent research focused on designing visual representation of knowledge graphs for expert users. However, how to generate an understandable interface for non-expert users remains to be explored. In this paper, we use knowledge graphs (KGs) as a common ground for knowledge exchange and develop a pattern library for designing KG interfaces for non-expert users. After identifying the types of robotic situational knowledge from the literature, we present a formative study in which participants used cards to communicate the knowledge for given scenarios. We iteratively coded the results and identified patterns for representing various types of situational knowledge. To derive design recommendations for applying the patterns, we prototyped a lab service robot and conducted Wizard-of-Oz testing. The patterns and recommendations could provide useful guidance in designing knowledge-exchange interfaces for robots.

著者
Shengchen Zhang
Tongji University, Shanghai, China
Zixuan Wang
Tongji University, Shanghai, China
Chaoran Chen
Tongji University, Shanghai, China
Yi Dai
Tongji University, Shanghai, China
Lyumanshan Ye
Tongji University, Shanghai, China
Xiaohua Sun
Tongji University, Shanghai, China
DOI

10.1145/3411764.3445767

論文URL

https://doi.org/10.1145/3411764.3445767

動画
Proceed with Care: Reimagining Home IoT Through a Care Perspective
要旨

As the internet is increasingly embedded in the everyday things in our homes, we notice a need for greater focus on the role care plays in those relationships—and therefore an opportunity to realize unseen potential in reimagining home Internet of Things (IoT). In this paper we report on our inquiry of home dwellers’ relationships to caring for their everyday things and homes (referred to as thingcare). Findings from our design ethnography reveal four thematic qualities of their relationships to thingcare: Care Spectacle, Care Liminality, Ontological Binding, and Care Condition. Using these themes as touchstones, we co-speculated to produce four speculative IoT concepts to explore what care as a design ethic might look like for IoT and reflect on nascent opportunities and challenges for domestic IoT design. We conclude by considering structures of power and privilege embedded within care practices that critically open new design imaginaries for IoT.

受賞
Honorable Mention
著者
Cayla Key
Northumbria University, Newcastle upon Tyne, United Kingdom
Fiona Browne
Retired History Teacher, Dundee, United Kingdom
Nick Taylor
Northumbria University, Newcastle upon Tyne, United Kingdom
Jon Rogers
University of Northumbria, Newcastle, United Kingdom
DOI

10.1145/3411764.3445602

論文URL

https://doi.org/10.1145/3411764.3445602

動画
Understanding Everyday Experiences of Reminiscence for People with Blindness: Practices, Tensions and Probing New Design Possibilities
要旨

There is growing attention in the HCI community on how technology could be designed to support experiences of reminiscence on past life experiences. Yet, this research has largely overlooked people with blindness. We present a study that aims to understand everyday experiences of reminiscence for people with blindness. We conducted a qualitative study with 9 participants with blindness to understand their personal routines, wishes and desires, and challenges and tensions regarding the experience of reminiscence. Findings are interpreted to discuss new possibilities that offer starting points for future design initiatives and openings for collaboration aimed at creating technology to better support the practices of capturing, sharing, and reflecting on significant memories of the past.

著者
MinYoung Yoo
Simon Fraser University, Surrey, British Columbia, Canada
William Odom
Simon Fraser University, Surrey, British Columbia, Canada
Arne Berger
Anhalt University of Applied Sciences, Koethen, Germany
DOI

10.1145/3411764.3445212

論文URL

https://doi.org/10.1145/3411764.3445212

動画
Blending into Everyday Life: Designing a Social Media-Based Peer Support System
要旨

Peer support through social media has been shown to have significant potential to improve health care outcomes. Despite this, very little is understood about how to design a social media-based peer support system. We use the model of unplatformed design to structure a multi-phase design process of a WhatsApp-based peer support system, with and for participants undergoing extreme weight loss as part of a health care intervention into diabetes management. From a mixed-methods evaluation of a three-month deployment of the system and reflections upon the design process we explore the value of the model in facilitating the expression of authentic peer support, and identify how the unique characteristics of unplatformed design allowed for the creation of a peer support system that was responsive to participants’ existing everyday use of social media technologies.

著者
Daniel Lambton-Howard
Newcastle University, Newcastle-upon-Tyne, United Kingdom
Emma Simpson
Newcastle University, Newcastle upon Tyne, United Kingdom
Kim Quimby
The University of the West Indies, Cave Hill, Barbados
Ahmed Kharrufa
Newcastle University, Newcastle upon Tyne, United Kingdom
Heidi Hoi Ming. Ng
Monash University, Melbourne, Australia
Emma Foster
Newcastle University, Newcastle Upon Tyne, United Kingdom
Patrick Olivier
Monash University, Melbourne, Victoria, Australia
DOI

10.1145/3411764.3445079

論文URL

https://doi.org/10.1145/3411764.3445079

動画
What Happens After Death? Using a Design Workbook to Understand User Expectations for Preparing their Data
要旨

Digital data has become a key part of everyday life: people manage increasingly large and disparate collections of photos, documents, media, etc. But what happens after death? How can users select and prepare what data to leave behind before their eventual death? To explore how to support users, we first ran an ideation workshop to generate design ideas; then, we created a design workbook with 12 speculative concepts that explore diverging approaches and perspectives. We elicited reactions to the concepts from 20 participants (18-81, varied occupations). We found that participants anticipated different types of motivation at different life stages, wished for tools to feel personal and intimate, and preferred individual control on their post-death self-representation. They also found comprehensive data replicas creepy and saw smart assistants as potential aides for suggesting meaningful data. Based on the results, we discuss key directions for designing more personalized and respectful death-preparation tools.

受賞
Honorable Mention
著者
Janet X.. Chen
University of British Columbia, Vancouver, British Columbia, Canada
Francesco Vitale
University of British Columbia, Vancouver, British Columbia, Canada
Joanna McGrenere
University of British Columbia, Vancouver, British Columbia, Canada
DOI

10.1145/3411764.3445359

論文URL

https://doi.org/10.1145/3411764.3445359

動画
Keeper: A Synchronous Computer-Mediated Communication Environment Informed by In-Person Facilitation Practices to Ease and Improve Online Conversations
要旨

Facilitation, or the craft and use of specific tools, methods, and practices to influence the way groups gather and converse to reach a goal, requires the nuanced craft of a facilitator to guide complex conversations. Online gathering spaces are often designed with neither the facilitator’s knowledge nor the range of tools their methods require, making online facilitation difficult. In this paper, we describe the design and evaluation of Keeper -- an online video call extension environment -- informed by the widespread, foundational facilitation method of Circle practice. We define three initial facilitator-driven goals of the platform: 1) enable tone setting, 2) ease the practice and smoothness of online conversation, and 3) improve social presence. After a qualitative study with 72 participants, semi-structured interviews with facilitators, and an RCT with 100 participants, we observe improved tone setting and ease of conversation and suggest several ways to further pursue improved online conversation.

著者
Margaret Hughes
Massachusetts Institute of Technology, Cambridge, Massachusetts, United States
Deb Roy
MIT, Cambridge, Massachusetts, United States
DOI

10.1145/3411764.3445316

論文URL

https://doi.org/10.1145/3411764.3445316

動画
Machine Learning Uncertainty as a Design Material: A Post-Phenomenological Inquiry
要旨

Design research is important for understanding and interrogating how emerging technologies shape human experience. However, design research with Machine Learning (ML) is relatively underdeveloped. Crucially, designers have not found a grasp on ML uncertainty as a design opportunity rather than an obstacle. The technical literature points to data and model uncertainties as two main properties of ML. Through post-phenomenology, we position uncertainty as one defining material attribute of ML processes which mediate human experience. To understand ML uncertainty as a design material, we investigate four design research case studies involving ML. We derive three provocative concepts: thingly uncertainty: ML-driven artefacts have uncertain, variable relations to their environments; pattern leakage: ML uncertainty can lead to patterns shaping the world they are meant to represent; and futures creep: ML technologies texture human relations to time with uncertainty. Finally, we outline design research trajectories and sketch a post-phenomenological approach to human-ML relations.

著者
Jesse Josua Benjamin
University of Twente, Enschede, Netherlands
Arne Berger
Anhalt University of Applied Sciences, Koethen, Germany
Nick Merrill
University of California, Berkeley, Berkeley, California, United States
James Pierce
California College of the Arts, San Francisco, California, United States
DOI

10.1145/3411764.3445481

論文URL

https://doi.org/10.1145/3411764.3445481

動画
Dark Patterns and the Legal Requirements of Consent Banners: An Interaction Criticism Perspective
要旨

User engagement with data privacy and security through consent banners has become a ubiquitous part of interacting with internet services. While previous work has addressed consent banners from either interaction design, legal, and ethics-focused perspectives, little research addresses the connections among multiple disciplinary approaches, including tensions and opportunities that transcend disciplinary boundaries. In this paper, we draw together perspectives and commentary from HCI, design, privacy and data protection, and legal research communities, using the language and strategies of "dark patterns" to perform an interaction criticism reading of three different types of consent banners. Our analysis builds upon designer, interface, user, and social context lenses to raise tensions and synergies that arise together in complex, contingent, and conflicting ways in the act of designing consent banners. We conclude with opportunities for transdisciplinary dialogue across legal, ethical, computer science, and interactive systems scholarship to translate matters of ethical concern into public policy.

受賞
Honorable Mention
著者
Colin M.. Gray
Purdue University , West Lafayette, Indiana, United States
Cristiana Santos
Utrecht University, Utrecht, Netherlands
Nataliia Bielova
Inria Sophia Antipolis, Valbonne, France
Michael Toth
Inria, Le Chesnay Cedex, France
Damian Clifford
Australian National University, Canberra, Australia
DOI

10.1145/3411764.3445779

論文URL

https://doi.org/10.1145/3411764.3445779

動画
Designing Civic Technology with Trust
要旨

As the role technology plays in relationships between people and their governments grows, developing a better understanding of how trust can inform designing civic technologies with trust is urgent work for human computer-interaction researchers. This paper reports our efforts to design with trust through a two-year design-ethnography with the City of Atlanta Mayor’s Office of Immigrant Affairs. We developed a sociotechnical system—Code Enforcer—to help this office guide immigrant residents through successfully engaging the city’s code enforcement process. To inform the design process, we adapted our framework of trust-as-distance. While the framework was instrumental for integrating issues of trust throughout our design process, it also introduced tensions between how and by whom trust was enacted and interpreted. By reflecting on these tensions, we tease out the political and moral elements of designing with trust vital for HCI to navigate moving forward.

著者
Eric Corbett
New York University , New York , New York, United States
Christopher A. Le Dantec
Georgia Institute of Technology, Atlatna, Georgia, United States
DOI

10.1145/3411764.3445341

論文URL

https://doi.org/10.1145/3411764.3445341

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