VRy touching illusions

Paper session

会議の名前
CHI 2020
Virtually-Extended Proprioception: Providing Spatial Reference in VR through an Appended Virtual Limb
要旨

Selecting targets directly in the virtual world is difficult due to the lack of haptic feedback and inaccurate estimation of egocentric distances. Proprioception, the sense of self-movement and body position, can be utilized to improve virtual target selection by placing targets on or around one's body. However, its effective scope is limited closely around one's body. We explore the concept of virtually-extended proprioception by appending virtual body parts mimicking real body parts to users' avatars, to provide spatial reference to virtual targets. Our studies suggest that our approach facilitates more efficient target selection in VR as compared to no reference or using an everyday object as reference. Besides, by cultivating users' sense of ownership on the appended virtual body part, we can further enhance target selection performance. The effects of transparency and granularity of the virtual body part on target selection performance are also discussed.

キーワード
appended limb
spatial reference
target selection
virtual reality
proprioception
著者
Yang Tian
The Chinese University of Hong Kong, Hong Kong, China
Yuming Bai
Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences, Shenzhen, China
Shengdong Zhao
National University of Singapore, Singapore, Singapore
Chi-Wing Fu
The Chinese University of Hong Kong & Chinese Academy of Sciences, Hong Kong, China
Tianpei Yang
Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences, Shenzhen, China
Pheng Ann Heng
The Chinese University of Hong Kong & Chinese Academy of Sciences, HongKong, China
DOI

10.1145/3313831.3376557

論文URL

https://doi.org/10.1145/3313831.3376557

動画
Knock on Wood: Combining Redirected Touching and Physical Props for Tool-Based Interaction in Virtual Reality
要旨

When physical props serve as proxies for virtual tools used to manipulate the virtual environment, it is challenging to provide appropriate haptic feedback. Redirected tool-mediated manipulation addresses this challenge by distorting the mapping between physical and virtual tools to provide a sensation of manipulating the virtual environment, when the physical tool comes into contact with another physical prop. For example, a virtual hammer's position can be offset to ensure that physical impacts accompany each strike of a virtual nail. We demonstrate the idea by showing that it can be used to create sensations of impact and resistance when driving a virtual nail into a surface, when tightening a virtual screw, and when sawing through a virtual plank. The results of a user study indicate that the proposed approach is perceived as more realistic than interaction with a single physical prop or controller and no notable detriments to precision were observed.

キーワード
Virtual reality
passive haptics
redirected touching
著者
Patrick L. Strandholt
Aalborg University Copenhagen, Copenhagen, Denmark
Oana A. Dogaru
Aalborg University Copenhagen, Copenhagen, Denmark
Niels C. Nilsson
Aalborg University Copenhagen, Copenhagen, Denmark
Rolf Nordahl
Aalborg University Copenhagen, Copenhagen, Denmark
Stefania Serafin
Aalborg University Copenhagen, Copenhagen, Denmark
DOI

10.1145/3313831.3376303

論文URL

https://doi.org/10.1145/3313831.3376303

動画
Mouillé: Exploring Wetness Illusion on Fingertips to Enhance Immersive Experience in VR
要旨

Providing users with rich sensations is beneficial to enhance their immersion in Virtual Reality (VR) environments. Wetness is one such imperative sensation that affects users' sense of comfort and helps users adjust grip force when interacting with objects. Researchers have recently begun to explore ways to create wetness illusions, primarily on a user's face or body skin. In this work, we extended this line of research by creating wetness illusion on users' fingertips. We first conducted a user study to understand the effect of thermal and tactile feedback on users' perceived wetness sensation. Informed by the findings, we designed and evaluated a prototype---Mouillé---that provides various levels of wetness illusions on fingertips for both hard and soft items when users squeeze, lift, or scratch it. Study results indicated that users were able to feel wetness with different levels of temperature changes and they were able to distinguish three levels of wetness for simulated VR objects. We further presented applications that simulated an ice cube, an iced cola bottle, and a wet sponge, etc, to demonstrate its use in VR.

キーワード
Wetness illusion
Virtual Reality
Prototype
User Study
著者
Teng Han
Institute of Software, Chinese Academy of Sciences & University of Chinese Academy of Sciences, Beijing, China
Sirui Wang
Institute of Software, Chinese Academy of Sciences, Beijing, China
Sijia Wang
Carnegie Mellon University, Pittsburgh, PA, USA
Xiangmin Fan
Institute of Software, Chinese Academy of Sciences & University of Chinese Academy of Sciences, Beijing, China
Jie Liu
Institute of Software, Chinese Academy of Sciences & University of Chinese Academy of Sciences, Beijing, China
Feng Tian
Institute of Software, Chinese Academy of Sciences & University of Chinese Academy of Sciences, Beijing, China
Mingming Fan
Rochester Institute of Technology, Rochester, NY, USA
DOI

10.1145/3313831.3376138

論文URL

https://doi.org/10.1145/3313831.3376138

RoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots
要旨

RoomShift is a room-scale dynamic haptic environment for virtual reality, using a small swarm of robots that can move furniture. RoomShift consists of nine shape-changing robots: Roombas with mechanical scissor lifts. These robots drive beneath a piece of furniture to lift, move and place it. By augmenting virtual scenes with physical objects, users can sit on, lean against, place and otherwise interact with furniture with their whole body; just as in the real world. When the virtual scene changes or users navigate within it, the swarm of robots dynamically reconfigures the physical environment to match the virtual content. We describe the hardware and software implementation, applications in virtual tours and architectural design and interaction techniques.

キーワード
haptic interfaces
room-scale haptics
virtual reality
swarm robots
著者
Ryo Suzuki
University of Colorado Boulder, Boulder, CO, USA
Hooman Hedayati
University of Colorado Boulder, Boulder, CO, USA
Clement Zheng
University of Colorado Boulder, Boulder, CO, USA
James L. Bohn
University of Colorado Boulder, Boulder, CO, USA
Daniel Szafir
University of Colorado Boulder & ATLAS Institute, Boulder, CO, USA
Ellen Yi-Luen Do
University of Colorado Boulder & ATLAS Institute, Boulder, CO, USA
Mark D. Gross
University of Colorado Boulder & ATLAS Institute, Boulder, CO, USA
Daniel Leithinger
University of Colorado Boulder & ATLAS Institute, Boulder, CO, USA
DOI

10.1145/3313831.3376523

論文URL

https://doi.org/10.1145/3313831.3376523

動画
"Transport Me Away": Fostering Flow in Open Offices through Virtual Reality
要旨

Open offices are cost-effective and continue to be popular. However, research shows that these environments, brimming with distractions and sensory overload, frequently hamper productivity. Our research investigates the use of virtual reality (VR) to mitigate distractions in an open office setting and improve one's ability to be in flow. In a lab study, 35 participants performed visual programming tasks in four combinations of physical (open or closed office) and virtual environments (beach or virtual office). While participants both preferred and were in flow more in a closed office without VR, in an open office, the VR environments outperformed the no VR condition in all measures of flow, performance, and preference. Especially considering the recent rapid advancements in VR, our findings illustrate the potential VR has to improve flow and satisfaction in open offices.

キーワード
Virtual reality
open offices
flow
work
著者
Anastasia Ruvimova
University of Zürich, Zürich, Switzerland
Junhyeok Kim
University of Waterloo, Waterloo, ON, Canada
Thomas Fritz
University of Zürich, Zürich, Switzerland
Mark Hancock
University of Waterloo, Waterloo, ON, Canada
David C. Shepherd
Virginia Commonwealth University, Richmond, VA, USA
DOI

10.1145/3313831.3376724

論文URL

https://doi.org/10.1145/3313831.3376724

動画