Wearable AR for Restorative Breaks: How Interactive Narrative Experiences Support Relaxation for Young People

要旨

Young adults often take breaks from screen-intensive work by consuming digital content on mobile phones, which undermines rest through visual fatigue and inactivity. We introduce a design framework that embeds light break activities into media content on AR smart glasses, balancing engagement and recovery, which employs three strategies: (1) seamlessly guiding users by embedding activity cues aligned with media elements; (2) transitioning to audio-centric formats to reduce visual load while sustaining immersion; and (3) structuring sessions with "rise–peak–closure" pacing for smooth transitions. In a within-subjects study (N=16) comparing passive viewing, reminder-based breaks, and non-narrative activities, InteractiveBreak instantiated from our framework seamlessly guided activities, sustained engagement, and enhanced break quality. These findings demonstrate wearable AR's potential to support restorative relaxation by transforming breaks into engaging, meaningful experiences.

著者
Jindu Wang
The Hong Kong University of Science and Technology, Hong Kong, China
Runze Cai
National University of Singapore, Singapore, Singapore
Shuchang Xu
The Hong Kong University of Science and Technology, Hong Kong, China
Tianrui Hu
City University of Hong Kong, Hong Kong, China
Huamin Qu
The Hong Kong University of Science and Technology, Hong Kong, China
Shengdong Zhao
City University of Hong Kong, Hong Kong, China
Lin-Ping Yuan
The Hong Kong University of Science and Technology, Hong Kong SAR, China

会議: CHI 2026

ACM CHI Conference on Human Factors in Computing Systems

セッション: XR and Environmental Adaptation/Integration

P1 - Room 118
7 件の発表
2026-04-17 20:15:00
2026-04-17 21:45:00