From Invisible to Actionable: Augmented Reality Interactions with Indoor CO2

要旨

Indoor carbon dioxide (CO\textsubscript{2}) can rapidly accumulate to form invisible pollution \textit{hotspots}, posing significant health risks due to its odorless and colorless nature. Despite growing interest in wearable or stationary sensors for pollutant detection, effectively visualizing CO\textsubscript{2} levels and engaging individuals remains an ongoing challenge. In this paper, we develop a portable wrist-sized pollution sensor that detects CO\textsubscript{2} in real time at any indoor location and reveals \textit{CO\textsubscript{2} bubbles} by highlighting sudden spikes. In order to promote better ventilation habits and user awareness, we also develop a smartphone-based augmented reality (AR) game for users to locate and disperse these high-CO\textsubscript{2} zones. A user study with $35$ participants demonstrated increased engagement and heightened understanding of CO\textsubscript{2}’s health impacts. Our system's usability evaluations yielded a median score of $1.88$, indicating its strong practicality.

著者
Prasenjit Karmakar
Indian Institute of Technology Kharagpur, Kharagpur, West Bengal, India
Manjeet Yadav
IIT Jodhpur, Jodhpur, India
Swayanshu Rout
Rajiv Gandhi Institute of Petroleum Technology, Amethi, Uttar pradesh, India
Swadhin Pradhan
Cisco Systems Inc, Austin, Texas, United States
Sandip Chakraborty
IIT Kharagpur, India, Kharagpur, West Bengal, India

会議: CHI 2026

ACM CHI Conference on Human Factors in Computing Systems

セッション: XR and Environmental Adaptation/Integration

P1 - Room 118
7 件の発表
2026-04-17 20:15:00
2026-04-17 21:45:00