The Wetland Quest: Fostering Empathy and Literacy for Urban Herpetofauna Through VR Wetland Exploration

要旨

This paper investigates how virtual reality (VR) can foster empathy and ecological literacy for urban herpetofauna—reptiles and amphibians often overlooked in conservation. We present The Wetland Quest (TWQ), an immersive VR experience set in a Shanghai wetland that employs embodiment and scale-shift mechanics to situate users in the world of local species. In a mixed-methods study with 62 participants, TWQ significantly improved species literacy and attitudes toward herpetofauna, supported by large quantitative gains and qualitative themes of immersion, empathy, and reduced aversion. This work contributes to HCI and environmental communication by: (1) introducing TWQ as a design case of VR for underrepresented species; (2) providing empirical evidence that immersive perspective-taking can enhance literacy and pro-environmental attitudes; and (3) demonstrating a methodological protocol that combines knowledge tests, validated attitude scales, observations, and interviews, offering a transferable approach for future VR conservation research.

著者
Lei Xia
Tongji University, Shanghai, China
Xiaomei Li
Tongji University, Shanghai, China
Jixiang Fan
Virginia Tech, Blacksburg, Virginia, United States
Dan Li
Tongji University, Shanghai, China
Ling Fan
Tongji University, Shanghai, China
動画

会議: CHI 2026

ACM CHI Conference on Human Factors in Computing Systems

セッション: VR AR XR

M2 - Room M211/212
7 件の発表
2026-04-17 20:15:00
2026-04-17 21:45:00