"Do I Really Need This?": Illuminating Challenges in Integrating Computational Training Tools in Esports Coaching

要旨

The rise in popularity and value of esports motivates the creation of computational training tools (CTTs) for learning, assessment, and skill gain. While some tools exist commercially, much of the work in the research literature is rarely used outside of a lab, resulting in a lack of knowledge on the challenges involved in real-world integration. In this work, we develop a bespoke CTT for League of Legends, MySkills, based on prior work and deploy it at a professional training academy for three months. Based on two rounds of stakeholder interviews, we uncover insights into users' perspectives on using CTTs in esports coaching and the challenges inherent in introducing a novel tool into an existing, real-world esports training context. From these results, we connect the domain of esports training technology to existing conversations on translational HCI, challenges in bridging research and practice, and present implications for future work.

著者
Erica Kleinman
Northeastern University, Boston, Massachusetts, United States
Seonho Kim
Yonsei University, Seodaemun-gu, Seoul, Korea, Republic of
Soomin Kim
Yonsei University, Seoul, Korea, Republic of
Hanbyeol Lee
Yonsei University, Seoul, Korea, Republic of
Jonghyun Kim
Yonsei University, Seoul, Korea, Republic of
Donghyeon Kang
Yonsei University, Seoul, Korea, Republic of
Sangbeom Park
T1, Seoul, Korea, Republic of
Casper Harteveld
Northeastern University, Boston, Massachusetts, United States
Byungjoo Lee
Yonsei University, Seoul, Korea, Republic of

会議: CHI 2026

ACM CHI Conference on Human Factors in Computing Systems

セッション: Movement-based Games, Sports, and Coaching

P1 - Room 129
7 件の発表
2026-04-17 20:15:00
2026-04-17 21:45:00