Once Upon AI Time: Combining Narrative and Games for Early AI Literacy

要旨

Artificial intelligence (AI) is increasingly present in children’s lives, yet few tools support developmentally appropriate AI literacy for grades K-3. This work examines the role of narrative in early AI literacy by directly comparing two versions of interactive game-based digital storybooks for children ages 6-9. The "Book+" condition combined an overarching story and characters with mini-games and scaffolded AI interactions, designed to be enjoyable, provide narrative context, and to give hands-on AI experience. We compared this with a "Game" condition that included the same learning goals, mini-games, and AI interactions but replaced the narrative with primarily instructional text. Across 57 participants, both conditions elicited high engagement, but "Book+" participants showed significantly greater learning gains and higher perceived knowledge. Qualitative findings revealed that while both groups enjoyed the creative AI mini-games, "Book+" participants more frequently used AI vocabulary in responses, connected concepts to the learning context, and expressed stronger emotional connection.

著者
Isabella Pu
Massachusetts Institute of Technology, Cambridge, Massachusetts, United States
Megan Yi
Wellesley College, Wellesley, Massachusetts, United States
Aikaterini Bagiati
Massachusetts Institute of Technology, Cambridge, Massachusetts, United States
Demetra Evangelou
Democritus University of Thrace, Alexandroupolis, Greece
Sharifa Alghowinem
MIT, Cambridge, Massachusetts, United States
Cynthia Breazeal
Massachusetts Institute of Technology, Cambridge, Massachusetts, United States

会議: CHI 2026

ACM CHI Conference on Human Factors in Computing Systems

セッション: Learning in the AI Era

P1 - Room 131
7 件の発表
2026-04-17 18:00:00
2026-04-17 19:30:00