Embedded vs. Situated: An Evaluation of AR Facial Training Feedback

要旨

While augmented reality (AR) research demonstrates benefits of embedded visualizations for gross motor training, its applicability to facial exercises remains under-explored. Providing effective real-time feedback for facial muscle training presents unique design challenges, given the complexity of facial musculature. We developed three AR feedback approaches varying in spatial relationship to the user: situated (screen-fixed), proxy-embedded (on a mannequin), and fully embedded (overlaid on the user's face). In a within-subjects study (N=24), we measured exercise accuracy, cognitive load, and user preference during facial training tasks. The embedded feedback reduced cognitive load and received higher preference ratings, while the situated feedback enabled more precise corrections and higher accuracy. Qualitative analysis revealed a key design tension: embedded feedback improved experience but created self-consciousness and interpretive difficulty. We distill these insights into design considerations addressing the trade-offs for facial training systems, with implications for rehabilitation, performance training, and motor skill acquisition.

著者
Avinash Ajit Nargund
University of California Santa Barbara, Santa Barbara, California, United States
Andrea M.. Park
University of California San Francisco, San Francisco, California, United States
Tobias Höllerer
University of California, Santa Barbara, Santa Barbara, California, United States
Misha Sra
University of California, Santa Barbara, Santa Barbara, California, United States

会議: CHI 2026

ACM CHI Conference on Human Factors in Computing Systems

セッション: Extended Reality & Immersive Systems II

P1 - Room 118
7 件の発表
2026-04-17 18:00:00
2026-04-17 19:30:00