Exploring the Potential of Disengagement-Friendly Game Design to Support Children's Exit from Play Sessions

要旨

Disengagement from games is challenging for children, and can lead to family conflict. While parental mediation is well-understood, the role of game design in supporting children’s disengagement remains underexplored. Our work addresses this gap through a qualitative study with 39 participants (22 children aged 4-11 and 17 parents), in which children played Snarky’s Adventure, a prototype featuring disengagement-friendly mechanics supporting player understanding of progress, and the experience of satisfaction and closure at the end of play. Through Qualitative Content Analysis, we show that the features help children anticipate the end of play, but in some cases spark curiosity and the desire to re-engage. Additionally, while parents valued the mechanics to understand game progress, future work should explore how to actively engage them in children’s disengagement. Our work provides the first empirical exploration of disengagement-friendly game mechanics, and outlines challenges and opportunities for their future integration in children's games.

著者
Meshaiel M. Alsheail
Karlsruhe Institute of Technology, Karlsruhe, Germany
Kathrin Gerling
Karlsruhe Institute of Technology, Karlsruhe, Germany
Zeynep Yildiz
Karlsruhe Institute of Technology, Karlsruhe, Germany
Anna-Lena Meiners
Karlsruhe Institute of Technology, Karlsruhe, Germany
Merlin Steven. Opp
KIT, Karlsruhe, Germany

会議: CHI 2026

ACM CHI Conference on Human Factors in Computing Systems

セッション: Youth, Families, and Safe Play

M2 - Room M211/212
7 件の発表
2026-04-16 20:15:00
2026-04-16 21:45:00