More Aware and More Curious to Understand": Emotionally Challenging Experiences in Psychological Horror Games

要旨

Emotionally challenging experiences are central to player experience in games, and psychological horror provides particularly intense and thought-provoking moments. However, HCI research has largely overlooked how these experiences might influence reflection and mental health awareness. To address this gap, we interviewed two groups of eight players who experienced recent psychological horror games such as Alan Wake 2 and Senua’s Saga: Hellblade II. Our analysis suggests that player reflection and a broader perspective on mental health are more likely to emerge when a game’s mechanics and narrative allow players to experience the characters’ mental states through gameplay. These findings highlight the potential of psychological horror games to encourage reflection on real-world experiences and offer ethical and future design considerations in crafting narratives centered around mental health.

著者
Filipe Pinheiro. Tomé
ITI/LARSyS, Interactive Technology Institute, Funchal , Portugal
Ana Cristina Pires
Instituto Superior Técnico, Universidade de Lisboa, Portugal
Pedro F.. Campos
ITI / LARSyS - Interactive Technologies Institute, Funchal, Portugal
動画

会議: CHI 2026

ACM CHI Conference on Human Factors in Computing Systems

セッション: Novel Approaches to VR & Games: Neurodiversity, Tangibles, Wellbeing and more!

P1 - Room 128
7 件の発表
2026-04-16 20:15:00
2026-04-16 21:45:00