InkStack: A Programmable E-Paper Card System for Board Games

要旨

Playing cards have long been a central feature in board games, despite their physical limitations, such as fragility, and repetitive content. Yet, while HCI research increasingly explores augmented board games, interactive playing cards remain underexplored. In this work, we investigate the use of e-paper displays as interactive playing cards. Based on a formative study with eight game designers, we designed and implemented InkStack---a prototype consisting of e-paper cards, a dedicated programmer, and a web application for card customisation. We then evaluated InkStack in a within-subject study with $n = 20$ participants, comparing its use across four board game mechanics against traditional paper cards and a smartphone. Results show that InkStack is preferred for more complex mechanics, whereas paper and smartphones are sufficient for simpler tasks. The findings also highlight how customisation and versatility can enhance gameplay and enable novel forms of interaction.

受賞
Honorable Mention
著者
Julia Dominiak
Lodz University of Technology, Łódź, Poland
Anna Walczak
Lodz University of Technology, Łódź, Poland
Adam Jan. Sałata
Lodz University of Technology, Łódź, Poland
Meagan B.. Loerakker
TU Wien, Vienna, Austria
Caio de Lima Saigg
Lodz University of Technology , Łódź, Poland
Andrzej Romanowski
Lodz University of Technology, Lodz, Poland
Krzysztof Grudzień
Lodz University of Technology, Łódź, Poland
Paweł W. Woźniak
TU Wien, Vienna, Austria

会議: CHI 2026

ACM CHI Conference on Human Factors in Computing Systems

セッション: Co-Design

P1 - Room 129
7 件の発表
2026-04-16 20:15:00
2026-04-16 21:45:00