Do It Fast, Forget It Fast: How Timing and Limb Visualizations Affect First-Person Augmented Reality Instructions

要旨

Acquiring tacit knowledge and practical skills often depends on direct observation and in situ training. AR offers an alternative by overlaying first-person step-by-step instructions that guide users through tasks such as assembly and repair. Previous work demonstrates the effectiveness of AR instruction for specific applications. In our experimental work, we systematically explore aspects of the broader design space. We conducted a controlled experiment (n = 40) to investigate three key factors identified in learning theory and XR embodiment research: imitation timing (parallel vs. sequential), limb visualization (hand vs. full arm), and limb visibility (opaque vs. semi-transparent). Across all conditions, participants followed AR instructions and afterward repeated the tasks from memory. We assessed performance, user experience, and retention. Our results show that parallel imitation is faster and increases embodiment, whereas sequential imitation enhances memory retention and comfort. Our findings provide guidance for the temporal and visual design of first-person AR tutorials.

著者
Clara Sayffaerth
LMU Munich, Munich, Germany
Ehbal Ablimit
LMU Munich, Munich, Germany
Annika Köhler
University Hospital Würzburg, Würzburg, Germany
Jonas Wombacher
TU Darmstadt, Darmstadt, Germany
Albrecht Schmidt
LMU Munich, Munich, Germany
Florian Müller
TU Darmstadt, Darmstadt, Germany

会議: CHI 2026

ACM CHI Conference on Human Factors in Computing Systems

セッション: XR Navigation

Area 1 + 2 + 3: theatre
7 件の発表
2026-04-15 20:15:00
2026-04-15 21:45:00