Exploring the Impact of Sensory Conflict on State Mindfulness in VR Meditation Training

要旨

VR mindfulness meditation has been widely used for stress reduction and psychological rehabilitation owing to its immersion and controllability. However, the common static-body with visual-movement paradigm often disrupts the natural coordination between vision, vestibular sense, and proprioception, inducing sensory conflicts that hinder the stable onset and maintenance of state mindfulness. Despite its relevance, this issue has long been overlooked in both research and practice. To address this gap, we developed a VR meditation system supporting dynamic breathing feedback and eye-tracking, and conducted a three-factor within-subject experiment in a fixed-route navigation scenario. By manipulating visual reference, body posture, and locomotion intention, we induced different types and levels of sensory conflict. Multimodal analyses of questionnaires, eye-movement behaviors, and individual-difference measures suggested that sensory conflict weakens state mindfulness, and that increases in vestibulo-ocular reflex activity and instability in visual attention may help explain this association. Cluster analysis further showed that interoceptive awareness and motion sickness sensitivity significantly moderated these effects.

著者
Shuting Chang
School of Artificial Intelligence,Beijing Normal University, Beijing, China
Tianren Luo
Institute of Software, Beijing, China
Pengxiang Wang
Information Engineering College,Capital Normal University, Beijing, China
Boyang Sun
Beijing Normal University, Beijing, China
Xiehaoxuan Tang
School of Artificial Intelligence,Beijing Normal University, Beijing, China
Gaozhang Chen
Beihang University, Beijing, China, China
BoYu Gao
Jinan University, Guangzhou, China
Qi Wang
Tongji University, Shanghai, China
Teng Han
Institute of Software, Chinese Academy of Sciences, Beijing, China
Yachun Fan
Beijing Normal University, Beijing, China
Feng Tian
Institute of software, Chinese Academy of Sciences, Beijing, China

会議: CHI 2026

ACM CHI Conference on Human Factors in Computing Systems

セッション: VR and Immersive Technologies for Mental Health

P1 - Room 132
7 件の発表
2026-04-15 20:15:00
2026-04-15 21:45:00