Exploring Communication and Collaboration in Distributed AR Escape Rooms: Design Opportunities to Support Social Play

要旨

Escape rooms are traditionally in-person activities that foster collaboration. Augmented reality (AR) enables these experiences to extend into distributed (all participants separated) and hybrid settings (both co-located and remote) while retaining embodied, physically grounded play. This study examines how players communicate and collaborate in an AR escape room across different spatial configurations, and how design choices affect situation awareness, engagement, and social connection. We developed an AR application for distributed escape room play and evaluated it with 19 participants in eight groups. Findings show how participants dynamically appropriated multimodal communication channels and leveraged embodied interactions for coordination. However, they also faced challenges with maintaining situation awareness across spaces, balancing enforced collaboration with individual engagement, and ensuring equitable participation, particularly for remote or information-giving players. With these insights, we discuss design implications for creating more engaging and socially connected distributed and hybrid AR experiences through multimodal communication support, flexible embodied interaction, and equitable collaborative mechanisms.

著者
Matthew Bradbury
McMaster University, Hamilton, Ontario, Canada
Matthew Collard
McMaster University, Hamilton, Ontario, Canada
Kieran Gara
McMaster University, Hamilton, Ontario, Canada
Sam Gorman
McMaster University, Hamilton, Ontario, Canada
Ethan Kannampuzha
McMaster University, Hamilton, Ontario, Canada
Ye Yuan
McMaster University, Hamilton, Ontario, Canada

会議: CHI 2026

ACM CHI Conference on Human Factors in Computing Systems

セッション: Immersive Play and Spatial Computing

P1 - Room 118
7 件の発表
2026-04-15 20:15:00
2026-04-15 21:45:00