Teenage years are a critical period for shaping food practices and health behaviors, yet teens remain underrepresented in research on future food and health technologies. This paper reports on design fiction workshops where 20 teens speculated on artifacts such as health-tracking mirrors and food-making machines while reflecting on their eating habits and values. Our analysis shows how teens negotiate their human stances in a techno-centric world, balancing excitement about innovation with concerns over health, control, and responsibility. We contribute to HCI by: (1) identifying teen-specific design considerations for reflective healthy-eating technologies, highlighting “absence” as a protective affordance; (2) reframing food technologies for teens as sites of family care and playful identity work, opening a design space at the intersection of reflection and play; and (3) advancing methodological understanding of youth-centered design fiction by showing how dual-mode speculative workshops can move teen participants beyond solutionist or anti-solutionist positions toward grounded negotiation with sociotechnical systems.
ACM CHI Conference on Human Factors in Computing Systems