We present a breath-driven odor display device that enables spatial odor perception in virtual reality, relying on users’ natural inhalation rather than pumps or fans. The device supports rapid concentration adjustment through two models: a continuous gradient (monotonic concentration change with position) and a plume (intermittent, fluctuating patterns resembling natural dispersal). To explore its potential, we conducted a proof-of-concept evaluation across four tasks: concentration discrimination, direction and distance localization, and integrated position searching. Results show that the device can dynamically modulate odor concentration for spatial olfactory perception. Our findings further reveal complementary strengths and limitations of the two models—gradients support stable, precise cues, whereas plumes better emulate natural variability. This work introduces a simple yet effective method for simulating spatial odor experiences in VR, offering a lightweight, energy-efficient pathway that expands the design space for olfactory interaction research in virtual environments.
ACM CHI Conference on Human Factors in Computing Systems