Next Generation Wearable Haptics Should Balance Virtual & Real-world Fidelity

要旨

Providing tactile-feedback when users contact virtual-interfaces has been a seminal advance. However, we posit these advances have been explored in isolation from considerations of users’ physical interactions with surrounding-objects. Most touch-interfaces were designed to optimize virtual interfaces, but rarely consider that users also need to feel physical interfaces (e.g., tools, putting on/off headsets). We argue against this being the sole design-objective driving haptic-interfaces; instead, we propose also to optimize the fidelity of the real-world sensations that users feel while wearing a haptic device. We propose a framework to classify touch-devices by measuring not only their abilities to deliver virtual-feedback but also how much they impair physical-feedback—we argue this balancing act is an urgent mainstream need, given the success of Mixed-Reality. Thus, to accelerate the research in this area, we synthesize existing techniques into new conceptual-categories: feel-through, on-demand, relocated, and remote actuators. Finally, we present their pros/cons and discuss a possible roadmap.

著者
Shan-Yuan Teng
National Taiwan University, Taipei, Taiwan
Yudai Tanaka
University of Chicago, Chicago, Illinois, United States
Alex Mazursky
University of Chicago, Chicago, Illinois, United States
Pedro Lopes
University of Chicago, Chicago, Illinois, United States
動画

会議: CHI 2026

ACM CHI Conference on Human Factors in Computing Systems

セッション: Embodied Interaction and Wearables

P1 - Room 133
7 件の発表
2026-04-15 18:00:00
2026-04-15 19:30:00