Radical Gender Neutrality: Agender Euphoria in Gaming and Play Experiences

要旨

Agender euphoria is a new term representing the powerful feelings of happiness, joy, and contentment derived from experiences in gender-free embodiments, spaces, and activities. People with and without agender and adjacent identities (e.g., genderless, gender-free, non-binary, gender-apathetic) may have such experiences under the right circumstances. Video games can offer gender minorities a safe haven for gender euphoric experiences. However, the possibility of agender euphoric experiences was unexplored. We considered this overlooked frame of self-actualization with 142 people who identified as having or desiring agender euphoric experiences. Using the critical incident technique (CIT), we uncovered how games and play experiences create (and inhibit) agender euphoria. We surface this experiential phenomenon and provide empirically-grounded criteria for the design of games to elicit agender euphoric experiences for everyone, but especially agender and agender adjacent players. This work adds to the growing critical literatures on marginalized experiences in games research and human-computer interaction.

著者
Katie Seaborn
Institute of Science Tokyo, Tokyo, Japan
Shano Liang
Worcester Polytechnic Institute, Worcester, Massachusetts, United States
Rua Mae. Williams
Purdue University, West Lafayette, Indiana, United States
Phoebe O.. Toups Dugas
Monash University, Clayton, Victoria, Australia

会議: CHI 2026

ACM CHI Conference on Human Factors in Computing Systems

セッション: Safety, Identity & Relatedness

P1 - Room 112
7 件の発表
2026-04-14 20:15:00
2026-04-14 21:45:00