Motion-Touch: Kinematic-based Adaptive Switch for Enhancing Virtual-Hand Selection with Target Prediction in AR/VR

要旨

Virtual hand selection techniques in AR/VR face a persistent challenge due to the inherent speed–accuracy trade-off. Although target prediction offers a promising direction, its practical adoption is limited by the inevitable errors of predictive models. We present Motion-Touch, a selection technique that integrates a Kinematics-Based Adaptive Switch (KBAS) with deep-learning-based target prediction. KBAS switches between the two phases of pointing process: an untriggerable ballistic phase and a corrective phase in which only the AI-predicted target can be triggered through Touch. The technique can adaptively switch between these phases under distinct kinematic conditions. We collected a hand kinematics dataset from 20 participants to support model training and mechanism calibration. Compared to baseline techniques, Motion-Touch achieves selection times statistically comparable to the fastest reliable controller, while offering controller-free, error-free selection with minimal trigger effort. Our findings demonstrate how Motion-Touch achieves a near-optimal compromise for the speed–accuracy trade-off in virtual hand selection.

著者
Yixuan Liu
Southern University of Science and Technology, Shenzhen, China
Ruyang Yu
Southern University of Science and Technology, Shenzhen, Guangdong, China
Haolong Li
Southern University of Science and Technology, Shenzhen, China
Kunling Han
School of Design, Southern University of Science and Technology, Shengzhen, China
Chengxiao Dong
Southern University of Science and Technology, Shenzhen, China
Tao Luo
Southern University of Science and Technology, Shenzhen, China

会議: CHI 2026

ACM CHI Conference on Human Factors in Computing Systems

セッション: XR Selection

P1 - Room 131
7 件の発表
2026-04-14 18:00:00
2026-04-14 19:30:00