HieraVisVR: Hierarchical Visual Analytics for Motion-Centric VR Playtesting

要旨

Playtesting is widely used in the game industry to identify design flaws and evaluate player experience, yet little research explores how to effectively visualize and analyze playtesting data. This challenge is particularly pronounced in motion-based VR games, which involve physical movements and interactions tracked through multimodal inputs, resulting in complex multidimensional data. To better understand the challenges designers face, we conducted a formative study with 30 practitioners in the VR domain to characterize playtesting workflows and associated tasks. Based on these findings, we present HieraVisVR, a hierarchical visual analytics framework that incorporates body-motion-related data to help designers identify player behaviors and critical game moments, thereby simplifying their workflow. We demonstrate the applicability of HieraVisVR in three different applications and evaluate our system with playtesting experts through an analysis of motion-based game data. The study results suggest that our system enhances playtesters' understanding of the gameplay and improves their data analysis workflow. playtest results of VR games in a top-down manner.

著者
Yongqi Zhang
George Mason University, Fairfax, Virginia, United States
Erdem Murat
George Mason University, Fairfax, Virginia, United States
Liuchuan Yu
George Mason University, Fairfax, Virginia, United States
Haikun Huang
George Mason University, Fairfax, Virginia, United States
Minsoo Choi
Oklahoma State University, Stillwater, Oklahoma, United States
Christos Mousas
Purdue University, West Lafayette, Indiana, United States
Lap-Fai Yu
George Mason University, Fairfax, Virginia, United States

会議: CHI 2026

ACM CHI Conference on Human Factors in Computing Systems

セッション: Extended Reality & Immersive Systems

P1 - Room 116
7 件の発表
2026-04-14 18:00:00
2026-04-14 19:30:00