Understanding the Effects of Interaction on Emotional Experiences in VR

要旨

Virtual reality has been effectively used for eliciting emotions, yet most research focuses on the intensity of affective responses rather than on how interaction influences those experiences. To address this gap, we advance a validated VR emotion-elicitation dataset through two key extensions. First, we add a new high-arousal, high-valence scene and validate its effectiveness in a within-subject study (N=24). Second, we incorporate interactive elements into each scene, creating both interactive and non-interactive versions to examine the impact of interaction on emotional responses. We evaluate interaction through a multimodal approach combining subjective ratings and physiological signals to capture both conscious and unconscious affective responses. Our evaluation study (N=84) shows that interaction not only amplifies emotions but modulates them in context, supporting coping in negative scenes and enhancing enjoyment in positive scenes. These findings highlight the potential of scene-tailored interaction for different applications, where regulating emotions is as important as eliciting them.

著者
Zheyuan Kuang
The University of Sydney, Sydney, Australia
Tinghui Li
University of Sydney, Sydney, Australia
Weiwei Jiang
Nanjing University of Information Science and Technology, Nanjing, China
Sven Mayer
TU Dortmund University, Dortmund, Germany
Flora D.. Salim
University of New South Wales, Sydney, NSW, Australia
Benjamin Tag
University of New South Wales, Sydney, New South Wales, Australia
Anusha Withana
The University of Sydney, Sydney, NSW, Australia
Zhanna Sarsenbayeva
University of Sydney, Sydney, Australia

会議: CHI 2026

ACM CHI Conference on Human Factors in Computing Systems

セッション: Extended Reality & Immersive Systems

P1 - Room 116
7 件の発表
2026-04-14 18:00:00
2026-04-14 19:30:00