Deconstructing Open-World Game Mission Design Formula: A Thematic Analysis Using an Action-Block Framework

要旨

Open-world missions often rely on repeated formulas, yet designers lack systematic ways to examine pacing, variation, and experiential balance across large portfolios. We introduce the Mission Action Quality Vector (MAQV), a six-dimensional framework—covering combat, exploration, narrative, emotion, problem-solving, and uniqueness—paired with an action block grammar representing missions as gameplay sequences. Using about 2200 missions from 20 AAA titles, we apply LLM-assisted parsing to convert community walkthroughs into structured action sequences and score them with MAQV. An interactive dashboard enables designers to reveal underlying mission formulas. In a mixed-methods study with experienced players and designers, we validate the pipeline’s fidelity and the tool’s usability, and use thematic analysis to identify recurring design trade-offs, pacing grammars, and systematic differences by quest type and franchise evolution. Our work offers a reproducible analytical workflow, a data-driven visualization tool, and reflective insights to support more balanced, varied mission design at scale.

受賞
Honorable Mention
著者
Kaijie Xu
McGill University, Montreal, Quebec, Canada
Yiwei Zhang
McGill University, Montreal, Quebec, Canada
Brian Yang
McGill, Montreal, Quebec, Canada
Clark Verbrugge
McGill University, Montreal, Quebec, Canada

会議: CHI 2026

ACM CHI Conference on Human Factors in Computing Systems

セッション: Designing Player Experience

P1 - Room 114
7 件の発表
2026-04-14 18:00:00
2026-04-14 19:30:00