"An Experience That Could Not be Found Anywhere Else": Resonance as an Explanatory Concept for Player Experience Research and Game Design

要旨

One central goal of game designers is to make games that resonate with players. Yet, within HCI games research, resonance is used vaguely as an everyday notion. In this work, we draw on psychological research on resonance to conduct a qualitative survey (n = 110) to explore how players characterize game experiences that resonated with them, to deliminate what resonance means for players and the interactive medium of games. Our findings illustrate how resonance captures the feeling of gameplay encounters that go on to have profound and long-lasting emotional and cognitive impacts. Our findings outline resonance as an underlying experiential quality relevant to various existing PX conceptualizations, such as eudaimonia, meaningfulness, reflection, emotional challenge, game feel, and perspective or behavioral change. Based on our findings, we outline resonance as a useful explanatory concept for what makes videogame experiences emotional, meaningful, moving, and even transformative experiences.

受賞
Best Paper
著者
Jaakko Väkevä
Aalto University, Espoo, Finland
Jan B.. Vornhagen
Aalto University, Espoo, Finland
Heidi Rautalahti
Aalto University, Espoo, Finland
Janne Lindqvist
Aalto University, Espoo, Finland

会議: CHI 2026

ACM CHI Conference on Human Factors in Computing Systems

セッション: Designing Player Experience

P1 - Room 114
7 件の発表
2026-04-14 18:00:00
2026-04-14 19:30:00