CoEmpaTeam: Enhancing Cognitive Empathy using LLM-based Avatars and Dynamic Role Play in Virtual Reality

要旨

Cognitive empathy, the ability to understand others‘ perspectives, is essential for effective communication, reducing biases, and constructive negotiation. However, this skill is declining in a performance-driven society, which prioritizes efficiency over perspective-taking. Here, the training of cognitive empathy is challenging because it is a subtle, hard-to-perceive soft skill. To address this, we developed CoEmpaTeam, a VR-based system that enables users to train their cognitive empathy by using LLM-driven avatars with different personalities. Through dynamic role play, users actively engage in perspective-taking, experiencing situations through another person's eyes. CoEmpaTeam deploys three avatars who significantly differ in their personality, validated by a technical evaluation and an online experiment (n=90). Next, we evaluated the system through a lab experiment with 32 participants who performed three sessions across two weeks, followed by a one-week diary study. Our results showed a significant increase in cognitive empathy, which, according to participants, transferred into their real lives.

著者
Dehui Kong
Karlsruhe Institute of Technology (KIT), Karlsruhe, Germany
Martin Feick
Karlsruhe Institute of Technology (KIT), Karlsruhe, Germany
Shi Liu
Karlsruhe Institute of Technology (KIT), Karlsruhe, Germany
Alexander Maedche
Karlsruhe Institute of Technology (KIT), Karlsruhe, Germany

会議: CHI 2026

ACM CHI Conference on Human Factors in Computing Systems

セッション: Virtual Reality

P1 - Room 123
7 件の発表
2026-04-13 20:15:00
2026-04-13 21:45:00