Change is Hard: Consistent Player Behavior Across Games with Conflicting Incentives

要旨

This paper examines how player flexibility – a player's willingness to engage in a breadth of options or specialize – manifests across two gaming environments: League of Legends (League) and Teamfight Tactics (TFT). We analyze the gameplay decisions of 4,830 players who have played at least 50 competitive games in both titles and explore cross-game dynamics of behavior retention and consistency. Our work introduces a novel cross-game analysis that tracks the same players' behavior across two different environments, reducing self-selection bias. Our findings reveal that while games incentivize different behaviors (specialization in League versus flexibility in TFT) for performance-based success, players exhibit consistent behavior across platforms. This study contributes to long-standing debate about agency versus structure, showing individual agency may be more predictive of cross-platform behavior than game-imposed structure in competitive settings. These insights offer implications for game developers, designers and researchers interested in building systems to promote behavior change

受賞
Honorable Mention
著者
Emily Chen
University of Southern California, Los Angeles, California, United States
Alexander J. Bisberg
University of Southern California, Los Angeles, California, United States
Dmitri Williams
University of Southern California, Los Angeles, California, United States
Magy Seif El-Nasr
University of California, Santa Cruz, Santa Clara, California, United States
Emilio Ferrara
University of Southern California, Los Angeles, California, United States

会議: CHI 2026

ACM CHI Conference on Human Factors in Computing Systems

セッション: Toxicity and Moderation in Online Games

P1 - Room 113
7 件の発表
2026-04-13 20:15:00
2026-04-13 21:45:00