How Well Can 3D Accessibility Guidelines Support XR Development? An Interview Study with XR Practitioners in Industry

要旨

While accessibility (a11y) guidelines exist for 3D games and virtual worlds, their applicability to extended reality (XR)'s unique interaction paradigms (e.g., spatial tracking, kinesthetic interactions) remains unexplored. XR practitioners need practical guidance to successfully implement a11y guidelines under real-world constraints. We present the first evaluation of existing 3D a11y guidelines applied to XR development through semi-structured interviews with 25 XR practitioners across diverse organization contexts. We assessed 20 commonly-agreed a11y guidelines from six major resources across visual, motor, cognitive, speech, and hearing domains, comparing practitioners' development practices against guideline applicability to XR. Our investigation reveals that guidelines can be highly effective when designed as transformation catalysts rather than compliance checklists, but fundamental mismatches exist between existing 3D guidelines and XR requirements, creating both implementation barriers and design gaps. This work provides foundational insights towards developing a11y guidelines and support tools that address XR's distinct characteristics.

著者
Daniel Killough
University of Wisconsin-Madison, Madison, Wisconsin, United States
Tiger F.. Ji
University of Wisconsin - Madison, Madison, Wisconsin, United States
Kexin Zhang
University of Wisconsin-Madison, Madison, Wisconsin, United States
Yaxin Hu
University of Wisconsin-Madison, Madison, Wisconsin, United States
Yu Huang
Vanderbilt University, Nashville, Tennessee, United States
Ruofei Du
Google, San Francisco, California, United States
Yuhang Zhao
University of Wisconsin-Madison, Madison, Wisconsin, United States

会議: CHI 2026

ACM CHI Conference on Human Factors in Computing Systems

セッション: Power, Values, and the Politics of Accessibility

P1 - Room 112
7 件の発表
2026-04-13 20:15:00
2026-04-13 21:45:00