Augmented Physics: Creating Interactive and Embedded Physics Simulations from Static Textbook Diagrams

要旨

We introduce Augmented Physics, a machine learning-integrated authoring tool designed for creating embedded interactive physics simulations from static textbook diagrams. Leveraging recent advancements in computer vision, such as Segment Anything and Multi-modal LLMs, our web-based system enables users to semi-automatically extract diagrams from physics textbooks and generate interactive simulations based on the extracted content. These interactive diagrams are seamlessly integrated into scanned textbook pages, facilitating interactive and personalized learning experiences across various physics concepts, such as optics, circuits, and kinematics. Drawing from an elicitation study with seven physics instructors, we explore four key augmentation strategies: 1) augmented experiments, 2) animated diagrams, 3) bi-directional binding, and 4) parameter visualization. We evaluate our system through technical evaluation, a usability study (N=12), and expert interviews (N=12). Study findings suggest that our system can facilitate more engaging and personalized learning experiences in physics education.

受賞
Best Paper
著者
Aditya Gunturu
University of Calgary, Calgary, Alberta, Canada
Yi Wen
City University of Hong Kong, Hong Kong, State/Territory, Hong Kong
Nandi Zhang
University of Calgary, Calgary, Alberta, Canada
Jarin Thundathil
University of Calgary, Calgary, Alberta, Canada
Rubaiat Habib Kazi
Adobe Research, Seattle, Washington, United States
Ryo Suzuki
University of Calgary, Calgary, Alberta, Canada
論文URL

https://doi.org/10.1145/3654777.3676392

動画

会議: UIST 2024

ACM Symposium on User Interface Software and Technology

セッション: 3. Learning to Learn

Westin: Allegheny 3
4 件の発表
2024-10-17 00:35:00
2024-10-17 01:35:00