Scene Responsiveness for Visuotactile Illusions in Mixed Reality

要旨

Manipulating their environment is one of the fundamental actions that humans, and actors more generally, perform. Yet, today's mixed reality systems enable us to situate virtual content in the physical scene but fall short of expanding the visual illusion to believable environment manipulations. In this paper, we present the concept and system of Scene Responsiveness, the visual illusion that virtual actions affect the physical scene. Using co-aligned digital twins for coherence-preserving just-in-time virtualization of physical objects in the environment, Scene Responsiveness allows actors to seemingly manipulate physical objects as if they were virtual. Based on Scene Responsiveness, we propose two general types of end to-end illusionary experiences that ensure visuotactile consistency through the presented techniques of object elusiveness and object rephysicalization. We demonstrate how our Daydreaming illusion enables virtual characters to enter the scene through a physically closed door and vandalize the physical scene, or users to enchant and summon far-away physical objects. In a user evaluation of our Copperfield illusion, we found that Scene Responsiveness can be rendered so convincingly that it lends itself to magic tricks. We present our system architecture and conclude by discussing the implications of scene-responsive mixed reality for gaming and telepresence.

受賞
Honorable Mention
著者
Mohamed Kari
Meta, Redmond, Washington, United States
Reinhard Schütte
Institute for Computer Science and Business Information Systems, Essen, NRW, Germany
Raj Sodhi
Facebook, Menlo Park, California, United States
論文URL

https://doi.org/10.1145/3586183.3606825

動画

会議: UIST 2023

ACM Symposium on User Interface Software and Technology

セッション: Sensory Shenanigans: Immersion and Illusions in Mixed Reality

Venetian Room
6 件の発表
2023-11-01 18:00:00
2023-11-01 19:20:00