Investigating the Effects of Individual Spatial Abilities on Virtual Reality Object Manipulation

要旨

Object manipulation in 3D space, meaning translating, rotating, and scaling, is ubiquitous in virtual reality (VR), and several interaction techniques have been developed in the past to optimize the task performance and usability. However, preliminary research indicates that individual spatial abilities also have an impact. Yet, it was never investigated if users’ spatial abilities influence VR object manipulation. We assessed this in a user study (N=66) using 21 manipulation tasks defined in a Fitts’ law-related approach. As interaction techniques, we chose gizmos for simultaneously manipulating 1 and 3 degrees of freedom (DOF) and a handle bar metaphor for 7 DOF. Higher spatial abilities resulted in significantly shorter task completion time and more targeted manipulations, while task accuracy was unaffected. However, an optimized interaction technique could compensate individual disadvantages. We propose seven guidelines on spatial abilities in interaction technique design and research to personalize and improve VR applications.

著者
Tobias Drey
Ulm University, Ulm, Germany
Michael Montag
Magdeburg-Stendal University of Applied Science, Magdeburg, Germany
Andrea Vogt
Ulm University, Ulm, Germany
Nico Rixen
Ulm University, Ulm, Germany
Tina Seufert
Ulm University, Ulm, Germany
Steffi Zander
Magdeburg-Stendal University of Applied Science, Magdeburg, Germany
Michael Rietzler
Ulm University, Ulm, Germany
Enrico Rukzio
Ulm University, Ulm, Germany
論文URL

https://doi.org/10.1145/3544548.3581004

動画

会議: CHI 2023

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2023.acm.org/)

セッション: Interaction and Perception in XR

Hall C
6 件の発表
2023-04-27 18:00:00
2023-04-27 19:30:00