VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality

要旨

Consumer social virtual reality (VR) applications have recently started to enable social interactions at a distance. Yet it is still relatively unknown if and to what extent such applications provide meaningful social experiences in cases where in-person leisure activities are not feasible. To explore this, we developed a custom social VR application and conducted an exploratory lab study with 25 dyads in which we compared an in-person and a virtual version of a co-located multiplayer scenario. Our mixed-methods analysis revealed that both scenarios created a socially rich atmosphere and strengthened the social closeness between players. However, the lack of facial animations, limited body language, and a low field of view led to VR's main social experiential limitations: a reduced mutual awareness and emotional understanding compared to the in-person scenario. We derive implications for social VR design and research as well as game user research.

著者
Philipp Sykownik
University of Duisburg-Essen, Duisburg, Germany
Sukran Karaosmanoglu
Universität Hamburg, Hamburg, Germany
Katharina Emmerich
University of Duisburg-Essen, Duisburg, NRW, Germany
Frank Steinicke
Universität Hamburg, Hamburg, Germany
Maic Masuch
University of Duisburg-Essen, D-47057 Duisburg, NRW, Germany
論文URL

https://doi.org/10.1145/3544548.3581230

動画

会議: CHI 2023

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2023.acm.org/)

セッション: VR/AR/XR Play Experiences

Hall F
6 件の発表
2023-04-27 01:35:00
2023-04-27 03:00:00