iBall: Augmenting Basketball Videos with Gaze-moderated Embedded Visualizations

要旨

We present iBall, a basketball video-watching system that leverages gaze-moderated embedded visualizations to facilitate game understanding and engagement of casual fans. Video broadcasting and online video platforms make watching basketball games increasingly accessible. Yet, for new or casual fans, watching basketball videos is often confusing due to their limited basketball knowledge and the lack of accessible, on-demand information to resolve their confusion. To assist casual fans in watching basketball videos, we compared the game-watching behaviors of casual and die-hard fans in a formative study and developed iBall based on the findings. iBall embeds visualizations into basketball videos using a computer vision pipeline, and automatically adapts the visualizations based on the game context and users’ gaze, helping casual fans appreciate basketball games without being overwhelmed. We confirmed the usefulness, usability, and engagement of iBall in a study with 16 casual fans, and further collected feedback from 8 die-hard fans.

著者
Zhutian Chen
Harvard University, Boston, Massachusetts, United States
Qisen Yang
Zhejiang University, Hangzhou, Zhejiang, China
Jiarui Shan
Harvard University, Cambridge, Massachusetts, United States
Tica Lin
Harvard University, Cambridge, Massachusetts, United States
Johanna Beyer
Harvard University, Cambridge, Massachusetts, United States
Haijun Xia
University of California, San Diego, San Diego, California, United States
Hanspeter Pfister
Harvard University, Cambridge, Massachusetts, United States
論文URL

https://doi.org/10.1145/3544548.3581266

動画

会議: CHI 2023

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2023.acm.org/)

セッション: Visualization in Practice

Hall E
6 件の発表
2023-04-27 01:35:00
2023-04-27 03:00:00