Smooth as - The Effects of Frame Rate Variation on Game Player Quality of Experience

要旨

For gamers, high frame rates are important for a smooth visual display and good quality of experience (QoE). However, high frame rates alone are not enough as variations in the frame display times can degrade QoE even as the average frame rate remains high. While the impact of steady frame rates on player QoE is fairly well-studied, the effects of frame rate variation is not. This paper presents a 33-person user study that evaluates the impact of frame rate variation on users playing three different computer games. Analysis of the results shows average frame rate alone is a poor predictor of QoE, and frame rate variation has a significant impact on player QoE. While the standard deviation of frame times is promising as a general predictor for QoE, frame time standard deviation may not be accurate for all individual games. However, 95% frame rate floor -– the bottom 5% of frame rates the player experiences –- appears to be an effective predictor of both QoE overall and for the individual games tested.

著者
Shengmei Liu
Worcester Polytechnic Institute, Worcester, Massachusetts, United States
Atsuo Kuwahara
Intel Corporation, Hillsboro, Oregon, United States
James J. Scovell
Intel Corporation, Hillsboro, Oregon, United States
Mark Claypool
WPI, Worcester, Massachusetts, United States
論文URL

https://doi.org/10.1145/3544548.3580665

動画

会議: CHI 2023

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2023.acm.org/)

セッション: Player Experience

Room Y07 + Y08
6 件の発表
2023-04-27 01:35:00
2023-04-27 03:00:00