Building Positively Affective Location-Based Advertising: A Study of Pokémon GO Players

要旨

With the expanding popularity of Location-Based Games and the rise of advertising therein, there exists a need to comprehend the impact of Location-Based Game Advertising (LGA). This paper seeks to identify what makes positively affective LGA, leveraging Pokémon GO as a probe. Researchers conducted twenty-seven (n=27) semi-structured interviews with Pokémon GO players to reveal lived experiences regarding LGA. Our findings highlight \revision{the following} direct implications for LGA: (1) LGA act as a digital billboard, conveying qualitative alongside locative information, and (2) well-received LGA enhances the player’s agency. We additionally identify findings that have auxiliary implications to LGA: (3) positive memorability occurs when points of interest match physical reality, and (4) ludic engagement is a mediating factor in the memorability of locations. This research demonstrates that LGA in Location-Based Games is surprisingly well-received. However, developers must provide extra consideration to the player’s agency for such techniques to be effective.

著者
John Dunham
Rochester Institute of Technology, Rochester, New York, United States
Konstantinos Papangelis
Rochester Institute of Technology, Rochester, New York, United States
Cati Boulanger
Niantic Inc., San Francisco, California, United States
Nicolas LaLone
University of Nebraska at Omaha, Omaha, Nebraska, United States
Evangelia [Lina] Nika
University of Sunderland, Sunderland, United Kingdom
Michael Saker
City University London, London, United Kingdom
David I. Schwartz
RIT, Rochester, New York, United States
論文URL

https://doi.org/10.1145/3544548.3580939

動画

会議: CHI 2023

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2023.acm.org/)

セッション: Player Experience

Room Y07 + Y08
6 件の発表
2023-04-27 01:35:00
2023-04-27 03:00:00