Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Games

要旨

We aim to understand how people assess human likeness in navigation produced by people and artificially intelligent (AI) agents in a video game. To this end, we propose a novel AI agent with the goal of generating more human-like behavior. We collect hundreds of crowd-sourced assessments comparing the human-likeness of navigation behavior generated by our agent and baseline AI agents with human-generated behavior. Our proposed agent passes a Turing Test, while the baseline agents do not. By passing a Turing Test, we mean that human judges could not quantitatively distinguish between videos of a person and an AI agent navigating. To understand what people believe constitutes human-like navigation, we extensively analyze the justifications of these assessments. This work provides insights into the characteristics that people consider human-like in the context of goal-directed video game navigation, which is a key step for further improving human interactions with AI agents.

著者
Stephanie Milani
Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
Arthur Juliani
Microsoft Research, New York, New York, United States
Ida Momennejad
Microsoft Research, New York, New York, United States
Raluca Georgescu
Microsoft Research, Cambridge, United Kingdom
Jaroslaw Rzepecki
Monumo, Cambridge, United Kingdom
Alison Shaw
Ninja Theory, Cambridge, United Kingdom
Gavin Costello
Ninja Theory, Cambridge, United Kingdom
Fei Fang
Carnegie Mellon University, Pittsburgh, Pennsylvania, United States
Sam Devlin
Microsoft Research, Cambridge, United Kingdom
Katja Hofmann
Microsoft, Cambridge, United Kingdom
論文URL

https://doi.org/10.1145/3544548.3581348

会議: CHI 2023

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2023.acm.org/)

セッション: Player Experience

Room Y07 + Y08
6 件の発表
2023-04-27 01:35:00
2023-04-27 03:00:00