Transparency, Fairness, and Coping: How Players Experience Moderation in Multiplayer Online Games

要旨

Multiplayer online games seek to address toxic behaviors such as trolling and griefing through behavior moderation, where penalties such as chat restriction or account suspension are issued against toxic players in the hope that punishments create a teachable moment for punished players to reflect and improve future behavior. While punishments impact player experience (PX) in profound ways, little is known regarding how players experience behavior moderation. In this study, we conducted a survey of 291 players to understand their experiences with punishments in online multiplayer games. Through several statistical analyses, we found that moderation explanation plays a critical role in improving players’ perceived transparency and fairness of moderation; and these perceptions significantly affect what players do after punishments. We discuss moderation experience as an important facet of PX, bridge the game and moderation literature, and provide design implications for behavior moderation in multiplayer online games.

著者
Renkai Ma
Pennsylvania State University, State College, Pennsylvania, United States
Yao Li
University of Central Florida, Orlando, Florida, United States
Yubo Kou
Pennsylvania State University, State College, Pennsylvania, United States
論文URL

https://doi.org/10.1145/3544548.3581097

動画

会議: CHI 2023

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2023.acm.org/)

セッション: Player Experience

Room Y07 + Y08
6 件の発表
2023-04-27 01:35:00
2023-04-27 03:00:00