Designing Virtual Environments for Social Engagement in Older Adults: A Qualitative Multi-site Study

要旨

Virtual reality (VR) is increasingly used as a platform for social interaction, including as a means for elders to maintain engagement. However, not many empirical studies have been conducted to examine features of social VR that are most relevant to elders’ experiences. The current study qualitatively analyzed the behavior of older adults in a collaborative VR environment and evaluated aspects of design that affected their engagement outcomes. We paired 36 participants over the age of 60 from three diverse geographic locations to interact in collaborative VR modules. Video-based observation methods and thematic analyses were used to study their interactions. The results indicated a strong link between conversations about personal lives in VR and social engagement, highlighting the need for social VR to encourage users to create their own stories and share their life experiences. The study provides new insights into design guidelines that could improve social VR for older adults.

著者
Tong Bill. Xu
Cornell University, Ithaca, New York, United States
Armin Mostafavi
Cornell University, Ithaca, New York, United States
Benjamin C.. Kim
Weill Cornell Medicine, New York, New York, United States
Angella Anyi. Lee
Cornell University, Ithaca, New York, United States
Walter Boot
Florida State University, Tallahassee, Florida, United States
Sara Czaja
Weill Cornell Medicine, New York, New York, United States
Saleh Kalantari
Cornell University, Ithaca, New York, United States
論文URL

https://doi.org/10.1145/3544548.3581262

動画

会議: CHI 2023

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2023.acm.org/)

セッション: VR / AR/ Videoconferencing for Accessibility

Room Y05+Y06
6 件の発表
2023-04-26 23:30:00
2023-04-27 00:55:00