PumpVR: Rendering Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality

要旨

Perceiving objects' and avatars’ weight in Virtual Reality (VR) is important to understand their properties and naturally interact with them. However, commercial VR controllers cannot render weight. Controllers presented by previous work are single-handed, slow, or only render a small mass. In this paper, we present PumpVR that renders weight by varying the controllers’ mass according to the properties of virtual objects or bodies. Using a bi-directional pump and solenoid valves, the system changes the controllers' absolute weight by transferring water in or out with an average error of less than 5%. We implemented VR use cases with objects and avatars of different weights to compare the system with standard controllers. A study with 24 participants revealed significantly higher realism and enjoyment when using PumpVR to interact with virtual objects. Using the system to render body weight had significant effects on virtual embodiment, perceived exertion, and self-perceived fitness.

受賞
Honorable Mention
著者
Alexander Kalus
University of Regensburg, Regensburg, Germany
Martin Kocur
University of Regensburg, Regensburg, Germany
Johannes Klein
University of Regensburg, Regensburg, Germany
Manuel Mayer
University of Regensburg, Regensburg, Germany
Niels Henze
University of Regensburg, Regensburg, Germany
論文URL

https://doi.org/10.1145/3544548.3581172

動画

会議: CHI 2023

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2023.acm.org/)

セッション: Eyes, Wrists, Touch, and Feet

Hall A
6 件の発表
2023-04-26 23:30:00
2023-04-27 00:55:00