Generating Real-Time, Selective, and Multimodal Haptic Effects from Sound for Gaming Experience Enhancement

要旨

We propose an algorithm that generates a vibration, an impact, or a vibration+impact haptic effect by processing a sound signal in real time. Our algorithm is selective in that it matches the most appropriate type of haptic effects to the sound using a machinelearning classifier (random forest) that is built on expert-labeled datasets. Our algorithm is tailored to enhance user experiences for video game play, and we present two examples for the RPG (roleplaying game) and FPS (first-person shooter) genres. We demonstrate the effectiveness of our algorithm by a user study in comparison to other state-of-the-art (SOTA) methods for the same crossmodal conversion. Our system elicits better multisensory user experiences than the SOTA algorithms for both game genres.

著者
Gyeore Yun
POSTECH, Pohang, Korea, Republic of
Minjae Mun
POSTECH, Pohang, Korea, Republic of
Jungeun Lee
Pohang University of Science and Technology (POSTECH), Pohang, Gyeongsangbuk, Korea, Republic of
Dong-Geun Kim
Pohang University of Science and Technology, Pohang, Gyungsangbuk, Korea, Republic of
Hong Z. Tan
Purdue University, West Lafayette, Indiana, United States
Seungmoon Choi
Pohang University of Science and Technology (POSTECH), Pohang, Gyeongbuk, Korea, Republic of
論文URL

https://doi.org/10.1145/3544548.3580787

動画

会議: CHI 2023

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2023.acm.org/)

セッション: Haptic and sensing devices

Hall C
6 件の発表
2023-04-26 18:00:00
2023-04-26 19:30:00