Marking Material Interactions with Computer Vision

要旨

The electronics-centered approach to physical computing presents challenges when designers build tangible interactive systems due to its inherent emphasis on circuitry and electronic components. To explore an alternative physical computing approach we have developed a computer vision (CV) based system that uses a webcam, computer, and printed fiducial markers to create functional tangible interfaces. Through a series of design studios, we probed how designers build tangible interfaces with this CV-driven approach. In this paper, we apply the annotated portfolio method to reflect on the fifteen outcomes from these studios. We observed that CV markers offer versatile materiality for tangible interactions, afford the use of democratic materials for interface construction, and engage designers in embodied debugging with their own vision as a proxy for CV. By sharing our insights, we inform other designers and educators who seek alternative ways to facilitate physical computing and tangible interaction design.

著者
Peter Gyory
University of Colorado Boulder, Boulder, Colorado, United States
S. Sandra Bae
University of Colorado Boulder, Boulder, Colorado, United States
Ruhan Yang
University of Colorado Boulder, Boulder, Colorado, United States
Ellen Yi-Luen Do
University of Colorado Boulder, Boulder, Colorado, United States
Clement Zheng
National University of Singapore, Singapore, Singapore, Singapore
論文URL

https://doi.org/10.1145/3544548.3580643

動画

会議: CHI 2023

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2023.acm.org/)

セッション: Material Interaction

Hall E
6 件の発表
2023-04-25 20:10:00
2023-04-25 21:35:00