LearnIoTVR: An End-to-end Virtual Reality Environment Providing Authentic Learning Experiences for Internet of Things

要旨

The rapid growth of Internet-of-Things (IoT) applications has generated interest from many industries and a need for graduates with relevant knowledge. An IoT system is comprised of spatially distributed interactions between humans and various interconnected IoT components. These interactions are contextualized within their ambient environment, thus impeding educators from recreating authentic tasks for hands-on IoT learning. We propose LearnIoTVR, an end-to-end virtual reality (VR) learning environment which helps students to acquire IoT knowledge through immersive design, programming, and exploration of real-world environments empowered by IoT (e.g., a smart house). The students start the learning process by installing virtual IoT components we created in different locations inside the VR environment so that the learning will be situated in the same context where the IoT is applied. With our custom-designed 3D block-based language, students can program IoT behaviors directly within VR and get immediate feedback on their programming outcome. In the user study, we evaluated the learning outcomes among students using LearnIoTVR with a pre- and post-test to understand to what extent does engagement in LearnIoTVR lead to gains in learning programming skills and IoT competencies. Additionally, we examined what aspects of LearnIoTVR support usability and learning of programming skills compared to a traditional desktop-based learning environment. The results from these studies were promising. We also acquired insightful user feedback which provides inspiration for further expansions of this system.

受賞
Honorable Mention
著者
Zhengzhe Zhu
Purdue University, West Lafayette, Indiana, United States
Ziyi Liu
Purdue University, West Lafayette, Indiana, United States
Youyou Zhang
Purdue University, West Lafayette, Indiana, United States
Lijun Zhu
Purdue University, West Lafayette, Indiana, United States
Joey Huang
University of California Irvine , Irvine, California, United States
Ana M. Villanueva
Purdue University, West Lafayette, Indiana, United States
Xun Qian
Purdue University, West Lafayette, Indiana, United States
Kylie Peppler
University of California - Irvine, Irvine, California, United States
Karthik Ramani
Purdue University, West Lafayette, Indiana, United States
論文URL

https://doi.org/10.1145/3544548.3581396

動画

会議: CHI 2023

The ACM CHI Conference on Human Factors in Computing Systems (https://chi2023.acm.org/)

セッション: Learning in VR/AR/XR/Immersive Environments

Room X11+X12
6 件の発表
2023-04-25 20:10:00
2023-04-25 21:35:00